The bug
Repost of the issue, MC-177361. Villagers or wandering traders do not flee from the zoglin, despite being zombified.
To reproduce
1. Spawn a zoglin and a villager or wandering trader
→ ❌ The villager/wandering trader stands there waiting to get attacked by the zoglin and then flees.
Linked issues
Attachments
Comments 5
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please make sure the ticket description contains the following information:
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
This is still an issue, on wandering trader and villagers, this can be easily fixed by adding zoglins to the filters in the "minecraft:behavior.avoid_mob_type"
component like this:
"filters": {
"any_of": [
{ "test": "is_family", "subject": "other", "value": "zombie" },
{ "test": "is_family", "subject": "other", "value": "zombie_villager" },
{ "test": "is_family", "subject": "other", "value": "zombie_pigman" },
{ "test": "is_family", "subject": "other", "value": "illager" },
{ "test": "is_family", "subject": "other", "value": "zoglin" },
{ "test": "is_family", "subject": "other", "value": "vex" }
]
}
The
vanilla-parity
label is reserved for behaviours that work differently in Bedrock and Java Edition.