i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
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I have also encountered the same issue. Even on the official release of 1.16 and not just the beta.

I have also encountered the same issue. Even on the official release of 1.16 and not just the beta.

Most likely these vindicators spawned with patrols, and the pillagers from the patrols all despawned before they were found. Vindicators are immune to despawning. (On hard difficulty, 20% of patrol members are vindicators.)

Most likely these vindicators spawned with patrols, and the pillagers from the patrols all despawned before they were found. Vindicators are immune to despawning. (On hard difficulty, 20% of patrol members are vindicators.)

This can be fixed by simply giving the patrol pillagers persistance once they spawn, or removing the persistance from patrol vindicators.

This can be fixed by simply giving the patrol pillagers persistance once they spawn, or removing the persistance from patrol vindicators.

@unknown: That sounds like a suggestion to the developers. Please put suggestions on the Feedback site.

@unknown: That sounds like a suggestion to the developers. Please put suggestions on the Feedback site.

Affects 1.16.100
I encountered/reproduced this when a patrol spawned on a very long 11-wide platform (over the sea), and the pillagers despawned as soon as I flew outside the 44 despawn radius, leaving the vindicator behind.

Affects 1.16.100
I encountered/reproduced this when a patrol spawned on a very long 11-wide platform (over the sea), and the pillagers despawned as soon as I flew outside the 44 despawn radius, leaving the vindicator behind.

I get this on PS4 the issue with them not despawning causes a build up of them around my base which in turn I believe is causing lag because there is so many. It's the same issue with the wandering trader and his llamas they spawn literally anywhere (even in the ocean) and don't despawn. I recently found 8 llamas in a small part of a cave under my base, again obviously over time this can cause performance issues.
Platform: PS4
Version: 1.16.201

I get this on PS4 the issue with them not despawning causes a build up of them around my base which in turn I believe is causing lag because there is so many. It's the same issue with the wandering trader and his llamas they spawn literally anywhere (even in the ocean) and don't despawn. I recently found 8 llamas in a small part of a cave under my base, again obviously over time this can cause performance issues.
Platform: PS4
Version: 1.16.201

The attached behavior pack,
[media], fixes this bug by adding the following component to the "minecraft:patrol_captain"
and "minecraft:patrol_follower"
component groups in the entities\vindicator.json file:
"minecraft:despawn": {
"despawn_from_distance": {}
}
Placing the despawn component only within the patrol component groups allows patrol vindicators to despawn along with patrol pillagers without impacting vindicators that spawn in woodland mansions or raids.

The attached behavior pack,
[media], fixes this bug by adding the following component to the "minecraft:patrol_captain"
and "minecraft:patrol_follower"
component groups in the entities\vindicator.json file:
"minecraft:despawn": {
"despawn_from_distance": {}
}
Placing the despawn component only within the patrol component groups allows patrol vindicators to despawn along with patrol pillagers without impacting vindicators that spawn in woodland mansions or raids.

Is it a patrol spawning?

Is it a patrol spawning?

Yes its patrol spawning, Vindicators don't despawn while Pillagers can, Giving Pillagers persistance or just the Ability to be Immune to Despawning would be great but Patrol Illagers will despawn after few Minutes like Wandering Traders...

Yes its patrol spawning, Vindicators don't despawn while Pillagers can, Giving Pillagers persistance or just the Ability to be Immune to Despawning would be great but Patrol Illagers will despawn after few Minutes like Wandering Traders...

Affects the current beta i forgot what it is
using the behavior pack stops vindicator followers following a pillager captain

Spencer: my previous reply gave a wrong explanation so I deleted it. What I said about the pack having the same behavior for following patrol captains was correct. However, when I tested it I found that both vindicators and pillagers have difficulty following a captain if they are not spawned at the exact same time and place. So if you spawn them with commands one after another where they can wander, the captain can wander too far away before you finishing spawning the followers, or the followers might wander too far before they can "find" the captain. When patrols spawn naturally this is not a problem because they all spawn on the same block.

Spencer: my previous reply gave a wrong explanation so I deleted it. What I said about the pack having the same behavior for following patrol captains was correct. However, when I tested it I found that both vindicators and pillagers have difficulty following a captain if they are not spawned at the exact same time and place. So if you spawn them with commands one after another where they can wander, the captain can wander too far away before you finishing spawning the followers, or the followers might wander too far before they can "find" the captain. When patrols spawn naturally this is not a problem because they all spawn on the same block.

Affects 1.17.40.20

Affects 1.17.40.20

I think a better name to this bug would be "vindicators in patrols never despawn".
Reproduce method:
Wait for a patrol group to spawn in hard difficulty, or use a behavior pack to change "pillager_patrol.json" spawn rules
Go outside despawn range - 44 blocks on simulation distance 4, 128 blocks on simulation distance 6+
Check the spot where the patrol spawned
Expected: all mobs despawned
Observed: vindicators still wander around

I think a better name to this bug would be "vindicators in patrols never despawn".
Reproduce method:
Wait for a patrol group to spawn in hard difficulty, or use a behavior pack to change "pillager_patrol.json" spawn rules
Go outside despawn range - 44 blocks on simulation distance 4, 128 blocks on simulation distance 6+
Check the spot where the patrol spawned
Expected: all mobs despawned
Observed: vindicators still wander around

In 1.18.0.20 Beta vindicators no longer spawn in patrols, so this bug will no longer occur.

In 1.18.0.20 Beta vindicators no longer spawn in patrols, so this bug will no longer occur.