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MCPE-80714

Cats despawn when chunk unloads

Steps to reproduce

  1. Place 5 beds.

  2. Spawn a villager.

  3. Wait for a cat to spawn. Note it’s coloring.

  4. Travel far away and come back.

Expected result

The cat is still at the village.

Actual result

The cat is gone. A different one soon spawns to take its place.


I built an Iron Golem farm, 10 villagers, 20 beds, lava blade with cat safe catch above hopper, only 2 cats spawn, and go into 1x1 safe space above iron collection hopper, if I leave the area and chunk unloads, upon return 10 min later, cats are despawned, breaking the 20x20 rule for animal mobs despawning. Also given 20 beds and 10 villagers, there should be 5 cats spawning instead of just 2.

Expected behavior, given iron farm has 10 villagers and 20 beds, 5 cats should spawn in farm, and when in a safe room to prevent cat death, cats should not despawn in a contained 20x20 area or less (1x1 safe room being used in farm).

Comments 4

There are new despawning rules in 1.16, but I would expect cats to be persistent. I'll have a look at the NBT data when 1.16 releases later today.

I'm not familiar with a "20x20 rule."

Confirming that village-spawned cats despawn following the same rules as naturally-spawned animals and monsters. Unlike other village dwellers (villagers, iron golems, raiders) they do not spawn with persistence.

I would guess that this intended to avoid accumulating excessive numbers of cats if they wander from a village into unloaded chunks. Also, if you want to keep one, you can tame it.

Thank you for your report!
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Bryttany Nikole Messina

(Unassigned)

380720

Confirmed

Multiple

Android 9 Pie April 1 2020 Security Patch

1.17.30.21 Beta, 1.16.0.63 Beta, 1.16.0, 1.16.1

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