mojira.dev

Bryttany Nikole Messina

Assigned

No issues.

Reported

MCPE-151332 Shulker boxes missing dye color Incomplete MCPE-150451 Can not lead animals into boats Incomplete MCPE-150425 My Content button inaccessable on PS4/PS5 Minecraft Store Incomplete MCPE-148251 Rain inside window panes. Duplicate MCPE-143175 Texture packs and mash-up packs not installing Duplicate MCPE-135073 Bonus Chest Spawning in wrong location. Duplicate MCPE-132054 Crosshairs still covered by shield Cannot Reproduce MCPE-132046 little big planet mashup missing from Android and Windows 10 Minecraft Store Works As Intended MCPE-128114 Shield blocks most of screen Duplicate MCPE-124242 little big planet mashup not searchable Incomplete MCPE-122881 Dungeon generation broken in Caves and cliffs update Duplicate MCPE-120778 Leaves wrong color on trees on mountains Duplicate MCPE-94168 Trophies not updating and emotes/items missing Incomplete MCPE-86363 Unable to sign into Minecraft MS account Incomplete MCPE-82377 Game hesitates - temporarily freezes during autosave Incomplete MCPE-82366 Loot chests missing in structures on 1.16.0.66 Beta Incomplete MCPE-82330 Chunks loading slowly Duplicate MCPE-82328 Chests still not generating in structures Duplicate MCPE-80714 Cats despawn when chunk unloads Confirmed MCPE-80425 Game lagging/chugging Incomplete

Comments

Shulker boxes by dye colors on the grey scale at the time I made this report

Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:

Steps to Reproduce:
1. Make a shulder box
2. Make light grey dye
3. Make Grey dye
4. Apply light grey dye to Shulker Box
5. Apply Grey dye to shulker box

Observed Results:
(Briefly describe what happens)

Applying Light Grey dye to shulker box colors shulker box to the regular grey color but says light grey.
Applying regular grey color dye to shulker box will not make a grey shulker box.

Expected Results:
(Briefly describe what should happen)

Applying light grey dye to a shulker box should color the shulker box so that it looks light grey and not regular grey with the light grey shulker box name.

Applying regular grey dye to a shulker box should color the shulker box so that it looks like the regular grey color with the grey shulker box name.

Found a work around.. on PS4/PS5, you must delete the Data files from Save Game storage from console storage menu, Delete game, reinstall fresh, re-link to Microsoft Account, then My Content will work if you hit the DualShock 4/Dualsense options button (there is no on screen mention of this) and the square Minecoin triangle search markers disappear after first time in market.

But using the options button brings up the content/realms menu.. it should be clearly marked to use options button on screen, however currently there are no indicators for PS players to use the option button to open the menu.

Still present in 1.17.41 on PS4 and PS5. Also sound of rain is louder at window pane seam with 2 window panes connecting.

[media][media]

1.17.40 update.. I was able to install 2 of my Madu-Up packs on PS5 after this update before it said storage full (with over 100GB free on PS5). I still have 2 more mashups, 4 texture packs, and 48 world's to download and install.

When is this going to be fixed? Why is there a storage limit at all?

Chest is still spawning ay Y= 32 or below, it does not spawn on world surface next to player in any 1.17 version, including the 1.17.40 put out today. This is on PS4, PS4 Pro, and PS5 versions of the game.

still not in Android or Win 10 from Starter Pack.. if you restricted it to PS4/5, that isn't what I paid $10 for.

Issue still present in 1.17.10 and Beta 1.17.20.22.

What Slippi Meat fails to understand is that the Mojang mods who oversee submitted tickets, as well as the Mojang devs, moved my issue, which was created as a separate ticket, and added it to this issue/topic thread. I can only assume that they believe the issue of cave generation is also affecting the generation of slime chunks, spawner dungeons, chests in Desert Temples, etc are all being affected by the new world generation when the world is being expanded to y=352 to y=-64 and the 1.16 world generation is being broken by the Caves and Cliffs generation overwriting/replacing the generation of 1.16.

But I do agree that your concern of surface and intermediate cave generation seems different than dungeon and etc generation, both issues of which were changed universally on ALL SEEDS, not just the one I mention.. seen to stem from the new Cave and Cliff generation algorithm.

And I am sure 5hat you understand the 1 seed I mention repeatedly is a base seed of a known rarity of Minecraft where 2 spawners generate on the same y level, 3 blocks horizontally away from each other.. given this rarity, they can look at the generation code of 1.16, 1.15, 1.14, 1.13 and then look at the generation code of 1.17 and 1.18 to determine where the new code is damaging the old generation mechanics.

But because it is the same world generation error happening for your caves and my dungeons, it qualified for you crying about a Dev responding to me directly when I call out that they should have stated that world generation would significantly change anything below y=64, instead of stating "your worlds won't be affected".

The Dev was reassuring that the intent isn't to change world generation as we have become accustomed to, but to add enhancements to to generation we already knew. They were also reassuring that Caves and Cliffs coding is being looked at to minimize the destructive reconstruction of previous assets of world generation.. and the bug is being looked into.

5 min of thinking about world generation should have brought you to the same conclusion that the generation that is affecting your caves is affecting slime chunks, temple chests, dungeon spawners, etc.. it is the same issue, and it is game breaking.

So instead of backhanded slams against me and the devs, I believe apologies should come forth from you to everyone on the thread and let's focus on getting the bug squashed.

PS, the issue is still present in 1.17.10 and Beta 1.17.20.22.

Look down to bottom of screen, is there a gear looking icon, which most apps use as a settings button?

Still present in 1.17.2 and 1.17.20.20 beta

Cross hairs are still in shield when touched in defensive mode on PS4 and PS5.

Windows 10 always shows a build version with incorrect numbers. Your splash screen shows the correct version, but because of how Microsoft has updated Minecraft in the past, Windows 10 install number is 1.17.2.0 but the game build is still 1.17.0.. on PS4/5 it is 2.89 or something like that but it is still 1.17.0 on the game splash screen.. to my knowledge it is connecting with everything correctly on my end, Android, PS4 and PS5, Windows 10 in my house and neighbors all connect well.. then again, none of us has a Switch or iOS device.. those devices inherently have problems with Minecraft..

It takes pillagers over 600 shots to break a crossbow.. it is way higher than other mobs.

I'm checking the Double Skeleton Spawners at the coordinates above. When you implemented 1.17.0 patch, the dungeon with the double spawners no longer generate. This has been the case since the Beta where you introduced the Mountains. The underlying code is what you built the beta on, even with mountains and caves removed, the world generation under ground level is completely different. At the coordinates above, the adjacent cave formation has been restored, granted some areas of the cave are somewhat flooded more than before, but the Dungeon generation is not working as it was prior to 1.17. the double spawners us completely gone, filled in by various stone. The Skeleton Spawner at Y=11 3 chunks away is missing, the Slime Chunk that was 42 blocks from the Spawners is no longer a slime chunk.

Generation is broken.

Now if you said " world generation will be changing in 1.17 and will generate underground different than world surface on your known or familiar seeds" it wouldn't be an issue..

Keep your favorite worlds is what you stated live to the community on YouTube 2 months ago..

My favorite world is 1600331202.. I like building that seed several different ways.. I use that seed mainly for that double skeleton spawner.

Your world generation has destroyed the usefulness of that seed, the usefulness of my worlds.

If destroying dungeon generation is what is required for Caves and Cliffs, just be open and honest about it to the community in YouTube, instead if shadow destroying seeds that you stated would remain the same except adding enhancements to the existing caves and stacking mountains on world generation.

Incorrect. This is Bedrock version of Little Big Planet.. it is available on the Mojang Store as linked above. Clicking the link launches Minecraft both on Windows 10 and Android 10. I have had it installed on my Android and Windows 10 PC both, in addition to my PS4 and PS5. It was part of the $10 add on Starters Pack I purchased Dec 2019.

Patch notes 1.17.0


General

Classic skin choices no longer revert after reloading the game
Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
Fixed issues with the 'Chroma Hills' texture pack not loading on Nintendo Switch
Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time"

already a known issue.. a hotfix is coming soon.

still an issue in 1.17.0 for PS4/5. Shield still covers crosshairs t top edge of shield.

issue still present in 1.17.0 and 1.17.2.0 (Windows 10) and 1.17.10.23 beta.

Be hive or bee nest? Bee hive is the one you craft, bee nest is the one that spawns into world, are you checking in flower biomes, that is where bee nests normally spawn. You can also use a bitch tree farm with flowers next to the saplings and as the trees grow, you have a 5% chance of a nest spawning.. I usually go with farms spaced 3 north, 1 east apart from each other in rows 3 spaces east/west and one space either north or south.. it makes diagonal rows.. with the flowers placed to north side of each sapling.. doing 20/30 trees, you usually will spawn 1 or 2 nests on the first growth of all the trees, but 2nd growth (after chopping and replanting sapling) will usually result in a nest spawning.

are you timing your jumps with the stamina jump bar to get the sweet spot?