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MCPE-82010

Custom structures get cut off at chunk borders when naturally generating in a world

I have a structure that is roughly 35 x 65 x 35. I can load it via Structure Blocks just fine. However, when installing via an Addon, it randomly gets sliced, resulting in an incomplete structure. It appears that this is occuring at chunk intersections. 

I have also successfully loaded this and other large structures on 1.16 as well as 1.14.6 via json files (tens of thousands of them!) And each one is complete.

I hope this can be fixed since the mcstructure files load WAY faster than the old json method

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Comments 20

This is happening to me too, please fix this!

I have just created new mcstructures in a fresh install of the 1.16.0.67 beta and the issue remains. Large structures are being randomly sliced.

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These images show that, when placed via a structure block, the large structures are placed without any issue. But not via an addon.

This has been happening since 1.15.x betas.

This happens when a structure load overlaps onto chucks that are not yet loaded. Rather than loading those chunks (which should technically not be loaded) it ignores that part of the structure.

All structures larger than 1 chunk have a chance of this happening.

 

 

Still an issue in 1.16.20.53

10 more comments

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This is still occurring in 1.18 betas, I've also seen instances of vanilla trees being cut at world borders now. Seeing as this report hasn't been updated yet, could a mod add the following to the report?

Steps To Reproduce:

  1. Download the attached StructureCutBugTest.zip and install the behaviour pack

  2. Load a world with the pack

  3. Observe that supplied structure gets cut off at chunk borders

Observed Results:

  • The structure gets cut off at chunk borders, the largest size structure possible for some reason is 48x48, though since the new terrain generation, any structure has the potential to get cut along a chunk border, even smaller structures or features like trees.

Expected Results:

  • All structures are placed properly during terrain generation and creators are able to chain large structures together (using sequence and scatter features) without structures being cut off at chunk borders.

If the issue still occurs, can you upload a new example pack with the structures? The current pack does not generate any additional structures in world, possibly due to the pack not being updated with the latest game version. 

I am still able to reproduce this with the attached pack. Make sure you have the Custom Biomes experimental toggle enabled.

Scott Freedlun

(Unassigned)

498019, 1297984, 1339183

Confirmed

Multiple

Windows 10 Pro

add-on, structure

1.20.0.20 Preview, 1.16.230.50 Beta, 1.16.0.67 Beta, 1.16.0.64 Beta, 1.19.51, 1.21.30.22 Preview

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