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MCPE-8371

When upgrading from an existing world, dogs have white collars and may attack

When you upgrade tp 0.11.0 build 8 from 0.10.5 with an existing world, an existing dogs that you have now have white collars.

At first I thought they didn't have collars, but I was able to succesfully dye one blue.

There is no longer the option to get them to sit or stand and, if you hit one, they will all attack you. If they're already sitting down, they will still attack, but only when you go closer to them.

Have attached a screenshot to demonstrate how the collars look.

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Comments 14

I've also found that, whilst out searching for wolves to replace the dogs I had to cull as a result of this issue, random dogs with white collars (an indication of this problem - at least in my experience) would appear sitting down. They'd jump at me if I hit them, but, would, otherwise just look at me. As reported above, couldn't tell them to sit or stand.

I've also found that, whilst out searching for wolves to replace the dogs I had to cull as a result of this issue, random dogs with white collars (an indication of this problem - at least in my experience) would appear sitting down. They'd jump at me if I hit them, but, would, otherwise just look at me. As reported above, couldn't tell them to sit or stand.

Please update the affected version: 0.11.1 of iOS

Please update the affected version: 0.11.1 of iOS

4 more comments

Can you confirm whether or not this happens in the latest release so I can close the issue? Thanks!

Does this bug affect 0.13.1? If so please respond.

Does this bug affect 0.13.1? If so please respond.

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Paul Hunnisett

(Unassigned)

Confirmed

Phone - Android - LG G3

Android 5.0

0.11.0, 0.11.0 Beta 1, 0.11.0 Beta 8

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