Elytra deactivates upon hitting water. Upon coming in contact in water mid-flight with an elytra, one will stop their flying even if going rather quickly through it. This would not normally be an issue if firework boosts were not a thing. Launching from the water is convenient if not entertaining sometimes when the user carries many fireworks.
Steps to reproduce
Fly elytra through water
Come in contact with water
[helper] Jack McKalling stated this on the java issue MC-97190 :
"Understandably it was marked as intended that the gliding continues when you get into water (so you can glide through)."
this is a parity issue, as it has been marked as intended to work in java and not to work on bedrock.
Linked issues
duplicates 1
Comments 2
Thank you for your report!
However, this issue has been reported before and is being tracked in MCPE-24464.
This does not qualify as a valid ticket, as we are only tracking parity issues that meet the following criteria:
The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version
The feature behaves differently in one edition than in the other
The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before
Any parity issue that does not meet these criteria are not tracked on the bug tracker and should instead be reported on the Feedback website.
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Duplicate of MCPE-24464