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Reported

MC-267709 scoreboard ... minecraft.killed:minecraft.villager ... not working Awaiting Response MC-267295 Ingame Chat-Line Command Parser deleting Arguments Cannot Reproduce MC-259747 NBT Entity Pos not aviable after summon and forceload Awaiting Response MC-239679 1-3 block desert in the new 1.18 Snapshot Duplicate MC-238118 raining visual glitch due to biome differs in y-axis Duplicate MC-237471 command blocks forget their commands when open gui Duplicate MC-236931 water straight up doesn't work, it's just...frozen. No matter what I do it doesn't update and flow Duplicate MC-232300 zombies cannot pick up glow-ink-sac although axolotl can only spawn in lush caves. Invalid MC-232196 new mountain biomes are not in crowdin, thus have no translation Invalid MC-227107 C418 is removed from ==Composers== in credits.json Fixed MC-224064 amethyst geodes underwater could contain water even if no openings towards ocean. Duplicate MC-220459 glow lichen can generate under the sea Duplicate MC-219028 floating glow berry vines generating in lush caves Duplicate MC-219022 the grass colour on ground in lush cave biome are sometimes not correct Duplicate MCPE-119676 Whenever I open minecraft and try to sign in, it restarts my game, Incomplete MC-216988 red screen when spectates mob with filters near world border Duplicate MC-216982 the texture of ores in deepslate has no surrounding texture referring to the top texture of deep slate Duplicate MC-216010 lava pool under y=0 is covered by normal stone instead of grimstone Duplicate MC-215629 Water doesn't break rails Duplicate MC-213230 worldborder not correctly displayed Duplicate

Comments

Can confirm in 1.19.3

I also found this bug when I was trying to build scroll-shelves using bamboo raft.

Well, I think the reason is that bamboo rafts are basically the same as boats, so the code for boats is directly copied to rafts with little modifying. As a result, the boundary box of rafts is the same as boats, but the visual model of rafts is 8 pixels high, whereas boat looks 9 pixels high (same as the boundary box).

Actually, if change the hight of boundary box from 9 pixels to 8, the problem is solved perfectly

No this is not a duplicate

My post is focusing on the visual rain bug whereas MC-236652 is about abnormal weather change inside a single biome.

I noticed that you clicked "cancel" button when you reopen the GUI in the video. When you click "Done" instead of "Cancel", the commands inside just gone. More detailed experiment in my deplicate MC-237471.

Here's my conclusion: when we open the GUI, the game just gives a empty/default screen of the block, with no block-entity data but preserves the blockstate. If the player then Cancel it, the "change" doesn't save, which is intended, so the commands inside before has not been reset; but if the player click "Done", the command inside now (now cleared because the new empty GUI) is saved, replaces the original command.

Please add this Bedrock feature into Java, that little detail makes Minecraft a lot natural. So please Mojang, I'm begging you!!

oh. I thought that was intended, and I've uploaded a suggestion on feedback site, unfortunately my post disappears for some reasons.

weird, when I test it inside small lakes it's not working, but inside big puddle it is

Mine still crashes even at the latest update (1.16.201) and I haven't found any solution...

 

My Android version is 10 and my phone is a Samsung A20s

 

Edit: It works. I have found a solution. I just turned off my developer mode and it got fixed.

still happens in 21w05b

it just happens to my world

@Avoma 

when turned to fabulous graphics, creeper filter still appears black, not as 216510 said.

@Avoma this is not duplicate of it, they just related

cannot reproduce

btw you have to attach your environment

wait, it has some problem when uploading the screenshots

omg your math teacher are going to be mad at you.

-0 is not appearing in these scenario.

what displays on the screen are -0.263 & -0.598. negative numbers will round down when integerized.

so what you get on block coordinates are -1 &-1. just like 0.263 & 0.598 will round to 0.

I can't get your point.

that is not -0, that is -0.611, which is a valid number.

look at the row below it, the block coordinate, it is -1.

that could just be your network/CPU/memory problem

I think this is Work As Intended.

to prevent some lagging due to particles rendering.

Fabulous! graphics can render particles(includes rain) behind glass.

this bug is kind of resolved.