Same here, but much larger. the seed is: 4574021458944116536
[media]I also found something like this. a few times in some ocean biomes and a fields biome. the lighting didn't seem to update after the chunk/s generated. The one I found in a fields biome was three chunks long, and the ones I found in the ocean biomes were diagonal of each other each taking up an entire chunk. One was only half lit with the border between the lit and dark sides going from one corner of the chunk to the opposite. However, I didn't see allot of these. it could be from flying fast in creative which made the chunks generate faster, and causing lag.
I am also seeing this on my Lenovo X1 Carbon laptop as of 20w22a.
Graphics: Device-1: Intel 3rd Gen Core processor Graphics vendor: Lenovo driver: i915 v: kernel
bus ID: 00:02.0 chip ID: 8086:0166
Display: x11 server: X.Org 1.19.6 driver: modesetting unloaded: fbdev,vesa
resolution: 1600x900~60Hz
OpenGL: renderer: Mesa DRI Intel Ivybridge Mobile v: 4.2 Mesa 19.2.8 compat-v: 3.0
direct render: Yes
I seems to only happen with items that you don't have enough resources to make.
Bogdan, are you talking about mine? I didn't know this article existed untill it was listed under "is duplicated by" even though I searched for this issue.
Anyway, the stronghold doesn't seem to generate when the chunks are loaded in survival. But it does generate when you load the chunks in spectater or creative. Here is the seed my single player survival world used: 2614790235376886615
I went to the end and saw all of the crystals were just gone like they exploded immediately after loading. I've uploaded my screenshots of it.