Is it intended that cold beach is directly next to lukewarm ocean?
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I would really appreciate if oceans made more sense. There is no ice to be found near any lukewarm ocean et vice versa.
Right now I find more lukewarm ocean then cold/frozen ocean near coldbeaches and other cold/snowy biomes. e.g. it is more likely for a weird combination to happen then it is to find a normal combination. Feels like the good old days you had ice plains next to a desert.
i WOULD consider this a bug, minecarts and other entities DO bounce in horizontal motion if I am not mistaken, not to mention the simple fact that it is strange that you do not remain horizontal speed if you try to boost your height with a piston contraption.
(tripwire in front of a sticky piston with some slimeblocks so they activate while you fly just a few inches above them.
perhaps a feature suggestion, but not a strange one
This is indeed a block-state bug, I made that clear about 1 year ago with my set of screen-shots. I am not fully sure whether it is going to be fixed easily since it has to do with the time the game takes to calculate these changes. It all seems to be about slight differences in timing, most likely only a few game ticks.
I do think that this isn't what is intended to happen, but it might be useful for some redstone machines nonetheless.
the first picture shows how i tried to make a very easy system to demonstrate this bug/feature in a few screenshots, the left side pistons are only to show that there has been a pulse.
the third screenshot (which should've shown both pistons extended) however failed, it remained stable.
upon removing the repeater i did get the original output i was expecting.
screenshot https://bugs.mojang.com/secure/attachment/79165/2014-08-20_12.23.46.png and https://bugs.mojang.com/secure/attachment/79166/2014-08-20_12.23.51.png show what i was expecting to happen (which happens if you do not use repeaters to power the inverter)
I hope this information is detailed enough for someone to get hold on this strange bug.
I just checked this bug for 14w34c again.
those pictures i showed now give slightly different results.
the visuals do have effect on the pulse (therefore i think this might actually be a feature??)
if the comparator is off it will give a pulse on an downward slope et vice versa for a comparator which is fully lit.
the inverter I am using: https://bugs.mojang.com/secure/attachment/30893/2013-06-04_00.58.36.png
wow. this is very strange, a repeater used to power this changed it to my previous findings (it only gives a pulse when the comparator isn't lit/on)
Bug is indeed fixed. the strange cap on water-blocks to be absorbed makes it hard to tell weather all bugs are fixed. I would suggest choosing for a sphere/cube around the sponge and change the cap to the water blocks fitting in such a shape. like in the old days when a sponge just didnt absorb any water that was more then 2 blocks away. (it makes it easier to check for bugs/glitches)
Has there been any respond from the developers?
As i stated before, there are things which could be considered features... but some most definitely defy logic.
just to clarify a last bit, placing the sponge on the spot where the yellow wool is will drain ALL the water. (again make sure the water has stopped flowing into air blocks) placing it on top of the yellow wool will leave 6 blocks of water including 2 source-blocks which will then fill a part of the hole again.
I've added the reproduction steps, yet still you seem to deny the fact that this is a bug or at-least something that is illogical to 99% of the people playing minecraft. Without any other comments on how to make it clearer... i actually can't help the fact that most people will post here as soon as 1.8 gets out (or make duplicates)
I've also confirmed that it is still not fixed/changed.
I've redone the entire report, i hope it is clear enough now.
If it isn't, then i guess some people are to lazy to even try and reproduce it (the last picture should really suffice)
the blue wool represents the spots of the water source blocks
well, i bet it wont be fixed since there is nobody reading the full report OR trying to reproduce any of these bugs.
im quite sure that placing a sponge further away from the water blocks should still have the same results OR worse (atleast that is what 99.99999% of the people would expect) but according to everyone reacting on this report... it is as normal as it could be.
reproduction: See my last upload (the one with the yellow piece of wool).
First step: place sponge on-top of the wool, notice how the west corners remain.
Second step: remove the wet sponge and replace the remove water
Third step: remove the yellow wool in the same setup, and place the sponge on the spot where the yellow wool was. Notice that not only had the sponge 1 extra block to soak up at first, it also soaked up the two west corners.
Stop marking it as resolved when you clearly didn't read the entire report. it also contains water being ignored based on its relative position to the sponge, which only fails to work on the west side.
but alright. i'll make a new one for the real bug.
ps. next time you look over this bug report, use a calculator to count the total number of blocks, since there are situations in which this bug happens while the number of water blocks is clearly BELOW 75.
there is no 75 block cap on MY version of the snapshot.
Here you can see another example of a sponge not soaking up a block.
It could be that it is coded correctly for both Z-axis and Y-axis but not for the X-axis, which would cause the west direction to be incorrect whenever it comes close to the limit of the sponge it's range. It could still be that Y-axis is also coded wrongly, but Z-axis clearly isn't since that would've caused no bugs since it would be symmetrical.
would like more opinions on this issue
Just confirmed this bug is still working the same in 14w28b.
1 block east to the sponge block will mean the top west corners of a 5x3x5 area will not be depleted even though they should be since they are within the cap and within range of the sponge.
you can also place just 1 block of water in the top north-west/north south corner (keeping the other spaces empty of water source blocks) and then you will see that as long as 1 block of water is to the east the sponge wont soak it up. (unless you place it really close)
also added another thing which seems a bug to me.
I'm having similar problems, it seems to be due to a cap in how much a sponge can absorb, on my world it seemed the sponge didnt absorb in the west direction.
https://bugs.mojang.com/browse/MC-57525
my bug report is noted as working as intended while you can actually count water blocks and come to the conclusion it does not work as intended.
i bet the absorbing code is just not yet bug/random free. i think most people would agree that it should be less random since 64 blocks wont cause a sphere to form. (not to mention i found out it actually doesn't cap to 64 on my worlds)
also, only the corners were left, meaning that the sponge still removed 75 - 1 - 2 = 72 blocks of water.
minus one since the sponge itself will replace a water block, and minus 2 for the 2 corners of which only the top most source block is left unharmed.
if what you said earlier is true, it is still most definitely not working as intended.
Requesting to reopen this issue, sponge hasn't absorbed all 64 blocks within it's cap.
How to reproduce:
make a hole of 5x3x5 and place 2 water blocks in the top west corners.
then place a sponge in the center of the hole.
note that the water isn't absorbed/drained.
reproduction on the east side of the hole is not possible, it seems to except only the south-west and north-west corners
But why do they have to be biased to one direction? please make them soak up an equal amount in each direction, otherwise it matters where you place the sponge a bit to much imo.
maybe make it cap in such a way that you get a symetric area drained?
owh, and jeb, this is not the only problem.
5x5 + 2x6 - 1 = 37. and still those corners will not be absorbed, i would like you to reconsider this as an unresolved bug.
5x5 + 2x6 -2 = 36. that does work but only if you place the block to the direct east of the sponge.
last attachment surely makes no sense, a coral reef and full lukewarm/warm ocean surounded by cold beach/iceplains????
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