mojira.dev

AgentM

Assigned

No issues.

Reported

MC-303212 Load/Save hotbar activators keybinds could clash with Debug quick-keys Awaiting Response MC-303002 Banners have messed up textures, sometimes even animated. Duplicate MC-302824 Applying Water Breathing when having Breath of the Nautilus has no effect. Duplicate MC-296407 Cannot use many otherwise valid characters for datapack `id` in /datapack create Works As Intended MC-296406 Locator Bar associated NBT appears on worlds without the experiment enabled Awaiting Response MC-280477 TNT still explodes when summoned or dispensed while tntExplodes gamerule is false Fixed MC-280362 Dropped (stained) glass (panes) item renders transparent objects behind it incorrectly. Duplicate MC-280357 /help publish does not show option for [<port>] despite being a valid option Duplicate MC-280264 Debug stick does not prioritize its block state editing behavior over other right-click functionality Community Consensus MC-280262 Running `loot` on decorated pot with a tool doesn't drop the correct loot table Confirmed MC-276026 Screen stutter on V-Sync when F3 is open and FPS is capped above screen refresh rate Community Consensus MC-272550 End crystals now receive fire damage causing them to explode instantly Fixed MC-269394 Wet dogs keep getting wet in rain and shake it off when partially in a block Duplicate MC-269276 Sign placed on 'replaceable' (e.g. snow, tallgrass) turns into wall sign unexpectedly Works As Intended MC-269068 Inconsistent display of 'default' components Invalid MC-269067 item component repair_cost cannot be properly removed Invalid MC-269066 Item modifier cannot remove `custom_name` Fixed MC-268857 Loading item with stack size outside of range 1-64 completely disregards item Duplicate MC-268856 Loading shulker box/bundle with a single 'invalid' item in it renders the whole component invalid Fixed MC-268854 Firework explosions in items without a `Type` field are not correctly upgraded Fixed

Comments

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FYI, I press just F3, however I have it set up so hitboxes show up when pressing just F3. just wanted to clarify.

Can we reopen the bug as I am using the default launcher and got the same issue:

However, it was just while pressing F3 for the first time on the snapshot. not specifically debug hitboxes.

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Why do you need a video? It's literally 2 steps.

Spawn a mob. Check their data. A Mojang employee has personally already confirmed the bug and asked me to report it. How much more do you need?

`/data get entity @n[type=ghast]` returns the data seen in screenshot.

That's the bug.

I am unable to put a video on here.

For your exquisite request I shall formalize the description for thee. Even tho it already was quite clear…

Description updated to be more Formal. (originally written on mobile) Please re-open.

Yes. also happens in 1.21.1 and 1.20.6 and 1.19.4

I only noticed this now though.
Weird that it only happens when F3 is open and V-sync + more than V-sync FPS is set.

 

Idk what I could change about my hardware settings. the drivers are already up to date. Maybe the latest drivers have a bug?

My last driver update: https://www.nvidia.com/en-us/drivers/details/230853/

You see, I tried disabling my NVIDIA and running Minecraft on integrated. but it simply refuses to launch giving just a 'error ding' sound when I try to.

 

I tried going through the windows settings and choosing "Power saving" for the MC launcher, the javaw.exe (runtime-delta) and it still launched with the dedicated card. You sure MC latest version supports integrated?

Is there any additional information I can provide to help pinpoint the source of the bug? like any hardware specs?

Confirmed also for 1.21

 

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As can be seen the output from `/loot` is correct using the item_name.

the output from `/say` is incorrect.

 

Item: 

minecraft:diamond_pickaxe[minecraft:item_name='"Diamond Hammer"']

Added a step by step reproduction

I don't think you need any steps tbf. You just need to observe the item tooltip and associated data with commands.

I added them regardless.

 

Datapack has been attached. for convenience sake.

It seems this happens also for the `custom_data` component.

The attached item modifier should suffice no?

@Jiingy hope this suffices.