mojira.dev

Amive Huae

Assigned

No issues.

Reported

MC-280030 Minecraft AI completely breaking with specific setup Duplicate MC-279791 Polar bears are stupid and freeze in place when they are a very specific amount of blocks away from the player Incomplete MC-279785 Wolves jumping aimlessly Awaiting Response MC-267749 Allay ramming into walls Incomplete MC-267748 Can't sleep with passive mob Invalid MC-265034 Wandering Trader Llama's turn aggressive and actively pursue the player when the trader is hit Duplicate MC-265027 Feeding a horse while it is full health and full grown just deletes the food Duplicate MC-265015 Horses slow down unusually if playing with high ping Invalid MC-265014 Tamed foxes can't attack properly Confirmed MC-263830 Hostile mobs can't chase you properly Duplicate MC-263829 Passive mobs often run persistently towards the player when hit repeatedly Confirmed

Comments

Update : Found out it happens to evokers running from players too

Update : Also works on pandas

Edited just now, that should clear things up

@j_p_smith finally someone gets it... the issue has been here since that update that made endermen faster, maybe older ones too actually

Add : to summarize
Polar bears will sometimes stand still when attacking and break if they get HIT a specific amount of blocks away from the player

I'm just using lunar client. The exact same thing happens in vanilla.

About the comment that said that they just run in a random direction, no they don't, sort of. They will first run in the direction of the melee damage (counter intuitive) THEN run in a random direction. You can test this out by spawning a bunch of stuff and hitting them in creative mode while flying slightly above them.

Adding on to this, for some reason if the animal is running and facing away from you, each hit you land on it will cause it to gradually turn towards you.

Looks like you all are for some reason saying the bug does not exist, I added a demonstration

Nah, they run into the direction they got hit from