mojira.dev

Austminer

Assigned

No issues.

Reported

MC-262072 Spawning in the middle of an ocean is still possible, even though 21w42a's new world spawn selection algorithm was supposed to fix this. Duplicate MC-253633 (Duplicate) Occasionally, grass colours can bug out a little bit when first loading chunks. Duplicate MC-253581 Village farms can generate in rivers, causing water to flood them Duplicate MC-253396 Iron golems and cats that spawn within villages can spawn inside of trees Confirmed MC-252845 Villagers, cats, and golems can spawn in lava pools inside of villages Duplicate

Comments

I was able to reproduce this bug in Minecraft 1.18, so it likely happens in 1.19 as well on the seed 1451222223 at the coordinates 184, 30, 68. The ocean ruin generates in a really weird spot, and there are three chests that are completely hidden.

I was able to reproduce this bug on seed 10472498200 at the coordinates of -651, 70, 1100. It said in the debug screen that the biome was "mushroom_fields", but it was just a cold ocean with the water colour slightly different.

I just discovered another instance of this bug happening, pretty sure it can be reproduced in 1.19. On seed 8534333231 at the coordinates -974, 59, -2312, I found an underwater ruined portal and I tried to find the chest in spectator mode, but saw nothing to my surprise.

I recently noticed this bug myself in Minecraft 1.19. There were two woodland mansions close to spawn on my world, which I found both via the /locate command. With the second mansion I located with the command, I noticed that according to my coordinates, the first one I located was actually slightly less far away from my position than the second one I located, which was really confusing.

This farm here generated at the surface with the water body at the surface of a savanna biome, and I'm pretty sure that aquifers are cave features. So these bugs are definitely related, but may or may not be exactly the same thing.

This can also happen with leaves from trees generating inside of village houses, such as in 1.19 on seed 6325859001 at the coordinates of -1476, 95, -1960. 

I was able to reproduce this bug in Minecraft 1.19 on seed 12462728292 at the coordinates of -88, 78, 74.

I was able to reproduce this bug in Minecraft 1.19 on the seed 121212575859 and coordinates of -1487, 71, -915. In this case, there are NO support blocks below the water in the plains village farm, as you can see in the screenshot I just posted.

I just found a case of this bug where a dungeon tried to generate in a stronghold, and because of the way the stronghold cut the dungeon off, only one chest spawned and there was no spawner. Seed: 1364346310

Coordinates: -1389, 30, 1431

 That bug is about villagers spawning a block too high and being able to suffocate inside of village house walls, but this bug is about the fact that mobs can spawn inside of trees, likely because the game doesn't realize that the tree is there when the mobs spawn (I'm pretty sure trees are separate from the village structure itself). The iron golem in the seed I found would have suffocated even if it would have spawned one block lower anyway. Because this bug doesn't have to do with the village structure itself and the mechanics of how jigsaw blocks spawn villagers and golems, MC-146770 isn't exactly the same thing.

I've now attached my screenshot onto MC-81467's bug report page.

Yes, considering that the stone from the lava pool even overlaps some of the village shop blocks that should have been fences.