mojira.dev

B1ue_Bandit

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Spears check hits using where the server sees the target, which can differ from what the attacker sees because of lag. This forces players to aim ahead of moving targets and can make the attack indicator show a possible hit that actually misses.

Normal melee attacks handle this better: the client tells the server which entity the player attacked, and the server allows some extra distance when checking the hit. If the worry is a growing list of targets in the attack packet due to it's ability to attack multiple targets at once, sword sweeping also supports multiple targets without a fixed target-count limit, because the server chooses the additional targets itself.

Some community-made anticheats account for lag when checking attacks, and can even add lag compensation for spear attacks, but not every server can install them. Spears need reliable hit registration in vanilla multiplayer without requiring third-party fixes.

@Primitive Enderdragon the client waits a tick to update the server on what item is held when swapping with a hotkey, scroll wheel was not affected iirc. The code you are looking at is server code, while yes that would be a partial solution it does not fully fix the issue because of reach components and other edge cases. If you attack with a spear and swap to another item, the 4.5 reach is still applied to the attack.

This appears to be fixed on the latest pre-release (26.2-pre-2). I must warn whoever finally patched this, there will be backlash as this has been an established “mechanic” within the pvp community since the mace was released. I think this was a much needed change and it will only benefit the game long-term so please persevere.

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You need to create a new installation, for some reason changing the version for the “Latest release” installation doesn’t actually change the version that launches even though the launcher displays the version you switched to.

You take damage based on the location you pearl from, if you pearl from far away you take only the pearl damage, if you pearl while in range while standing above the crystal (where it has direct line of sight to your feet) you take the correct amount of damage.