mojira.dev

Bangboomme

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It seems that the game doesn't recognize mending anymore as using xp anymore lol
I was trading with villagers on my realm and using the xp they give to repair my pickaxe. I noticed that my xp bar was going up, so I took off my armor and elytra (because I thought maybe they were putting xp into the xp bar like they used to)
I traded again and xp still continued to go into the xp bar as well as repairing my pickaxe
I then realized that my pickaxe was repairing just as fast as usual, so my only theory is that I was somehow getting double the normal amount of xp... half going to my pickaxe (repairing it at the normal speed) and half going to my xp bar
I then had my friend log on and trade with the villagers as well and he had the exact same thing happen
It also happened with the xp that bottles o' enchanting give

It's so bad with just efficiency 5 that I don't even want to get a beacon because I'm afraid that its gonna be even worse D:
If this got fixed in 1.15 that would be absolutely amazing! I rank this bug as number 1 most painful/annoying/infuriating on Bedrock Edition right now. 

The best way I've found to get villagers to stay linked is by putting them in water (I heard that somewhere don't remember who said it).
It works... but it completely ruins the look of villager trading halls.

in 1.14.30 (realm)
A friend and I had a setup with villagers sandwiched between their beds and their workstations. This worked completely fine for a while. Then we added 4 more villagers to fill up the trading hall (bringing the total up to 19 villagers all with beds and workstations right next to them). When my friend and I tried to roll the new villagers' trades for the books we wanted, the villagers would stay connected for about 5 minutes MAX before they all started connecting to each others' workstations. 
We started spending so much time trying to get the villagers to link to their workstations properly that we ended up putting them all in water and removing their beds... which works, but ruins the original look of the trading hall we had.

A while ago (1.11/1.12, single player world) I had a village with a few villagers in it. Each one had their own house with a workstation and bed. I had maybe 10 villagers in it, and one day I logged on to find that they were all unlinked and wouldn't link back to their correct workstations. Some wouldn't link to anything, some would link to workstations that were placed 16+ blocks away but never to block right next to them, etc etc. I spent at least 6 hours (which is a LONG time for me) getting these villagers into place and linked properly.

A little more recently, (1.14, realm) I decided that maybe villagers would work if I went at it super carefully. I started by setting up a small trading hall. Then, I decided that I would need a good supply of crops to supply me with emeralds. I set up a villager-powered crop farm nearby and then tried to continue expanding the trading hall. All of a sudden, I was spending more time trying to keep my villagers linked properly... then all my famers (the ones in the farm AND the ones in the trading hall) were failing to link at all but still had the farmer profession even after I removed their composters.

I think villagers are an important part of the game, but because they're so easy to break it renders them completely useless. I don't even want to meddle with villagers too much or build a large-scale trading hall because I'm afraid that they'll just completely break and waste all my hard work breeding, refreshing trades, and getting them all set up. Im(humble)o, the whole syncing system should be set up so villagers will try to link to the closest workstation they can find, and then only unlink if the workstation is broken, there is another, closer workstation, or they cannot pathfind to their workstation. Please fix this soon... this ruins a major part of the game for everyone and is incredibly annoying!

this happened to me once 
I was crafting (I play mobile so no quick crafting) quartz slabs and I ended up wasting (cause of not looking at my screen) about a stack of quartz blocks
it seemed to be because I had an uneven number of quarts slabs in my inventory but idk

this happens to me all the time
I have a raid farm and before I got elytra I would scaffold up and jump down from y=120-130ish to ground level (y=64ish) 

I was always holding a totem in my hand and have feather falling 4 on my boots

occasionally I would use a totem… more often I would end up with 4-8 hearts damage… and every once in a while I'd take 2 hearts of damage
then sometimes when I fell onto the pillager outpost (which is y=87ish) I'd use totems more often than when I fell onto the ground which is, again, about 20 blocks lower

This happens with just plain efficiency 5 for stone (on a realm)
and it happened when I was digging dirt with my hand

I play on iOS btw