mojira.dev

Barry Parker

Assigned

No issues.

Reported

MC-272300 Java crash upon killing second Breeze in ominous trial mode Duplicate MCPE-146915 Multiple Bugs in 1.18.024 Invalid MCPE-102608 Chroma Hills HD Illager banner make glass invisible Incomplete MCPE-82372 ChromaHills 128x Skeleton Bows are displaying wide Duplicate MCPE-70113 Lightning strike create eternal fires (never go out) only since current Beta Version 1.16.0.57 Duplicate MCPE-56879 Spawners animations are invisible Fixed

Comments

People, stop say "as intended" because prior to 1.16.0 (I think, haven't had the need to build one for a while). You could!

You could create a bubble tower/elevator by fill it from the top (at any height) and then either placing Magma/Soul Sand block at the bottom, before or after and it would work to the full height. I have lost count I have created them in the past.

Now, you are required to fill the tower from the bottom up, and only 1 block at a time or kelp (and even then that 1 block at a time)!!!!! If you are building this in survival mode, that's a lot of buckets you need to carry for the large tower/elevator (do the maths, 1 bucket for 1 block). Not to mention that it gets deadly dangerous to deal with beyond 20 blocks for a one-way column in survival mode.

And can confirm/replicate the bug in any mode and world, both vanilla and realms as reported.

I agree with the original reporting, yes it is broken.

And can confirm/replicate the bug in any mode and world, both vanilla and realms as reported.

Prior to 1.16.0 (I think, haven't had the need to build one for a while). You could create a bubble tower/elevator by fill it from the top (at any height) and then either placing Magma/Soul Sand block at the bottom, before or after and it would work to the full height.

Now, you are required to fill the tower from the bottom up, and only 1 block at a time!!!!! If you are building this in survival mode, that's a lot of buckets you need to carry for the large tower/elevator (do the maths, 1 bucket for 1 block). Not to mention that it gets deadly dangerous to deal with beyond 20 blocks for a one-way column in survival mode.

 

 

Didn't see, I was searching for ChromaHills issues. Wasn't expecting to be in other resource packs, because it doesn't affect Vanilla Bedrock.

Definitely resolved in v1.16.0.59....

Tested in new world that was created in v1.16.0.58

Fire goes out and first spreads and burns trees as they should.

See attached video

[media][media]

Current play game mode = Survival

Difficulty = Normal

Resource Packs = nil

New world created for Beta 1.16

I've had lightning strikes in 1.16.0.51 and all fires go out as normal

However, in the current version 1.16.0.57, I've got fires still burning everywhere, as you see in the images attached.

Including 1 fire in a tree without burning the tree.

I have not altered the 'dofietrick' gamerule. It is still set to True by default

Can only be put out manually.

gold_ore will not smelt in either furnace.

However, change the name to nether_gold_ore via MCC ToolChest and they will smelt

Minecraft MCPE Windows 10 PC Beta Ver. 1.16.0.57 only visible when 'Outline Selection' is off and you are point directly at the spawner.

As soon you move the pointer of the spawner, Mob animation disappears.

All glass (pane and block) makes everything transparent. This is a completely vanilla 1.14.1 world, no resource/ behaviour packs.

[media]

@GoldenHelmet - Just tried what you said, with creating a flat world and spawned the cages. I still get no spinner, (spawners still spawn though). I now have two accounts and still neither show spinning animation within the cages.

@Fors Coyt Anderson - Doesn't matter what mode I'm in. Created a new survival world in 1.14.1 last week on normal mode and still nothing...

@MCPE Mod - Why is the MCPE Workflow showing Postponed?

@Auldrick: I tried your world, I still only see flames no spinner. I even moved away from you original and created another Spawner, again it only added the flame anim with no spinner.

I also tried changing my view (F5) to see if that had an effect and changed my skin to default (just to eliminate everything) still no change.

I've uploaded a short Vid of one the spawners in my current 1.13.1 world. You will see that an no point in my movement too and around does the Spinner animation occure. This is a natural one in Suvival mode, marked out at 16 block (for my next mob grinder).

It's the same in all my worlds both old and new.

Answer to questions...

  1. Seen in both new world (2), upgraded old worlds (4) and experimental world (1), that I know where the Spawners are. Because I had not loaded my Global Resources Texture Pack in yet, all my old world restore to original texture with still no spinning amination. I then re-opened with a local texture pack to test and still the same.

  2. All worlds are naturally generated in Suvuval Mode.

  3. in neither and at any distance

  4. Flames animation is active when in range and tested enabled/disabled (with tourch). Mobs still spawn form the cage when in range, but no inner spinning animation.

  5. Yes, All mod spawners cages in All worlds test (above) including the onse I had turned into mod grinders (in most of my old worlds I have 3 Spider/Skeleton/Zombie) also checked in the Nether. How many? in the new 1.13.1 world 7, 4 spider in minesfafts and 3 in dungons.

Note: By the way, this Windows 10 operating system (1903) is a new image (Clean Start), done only two weeks ago and therefore Minecraft is also a new installation, begining at 1.13.0. My old worlds were copied in from my old user profile (which I had made a copy of).

 

Not running add-ons or shaders in this world at the moment, nor have edited this word in MCC Tool Chest (yet) Its a new world I started in 1.13.1.

it is also not a random spawner either, the image is about my sixth spawner found so far, including those in two diferent mineshafts (spider and dungeons).

 

It's realy annoying trying to get through doors and 1 wide gaps