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Bill H

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Not sure if you need more reports of this, but I also started experiencing the same server lag with 1.18.

Shortly after joining, as the chunks first start loading on my Windows 10 client, server lag makes the game unplayable (lag in breaking blocks, opening chests, fighting mobs, etc.) This is with one player in previously explored chunks. 

Worked great before with no lag in previous versions.

I still have this problem in 1.6.2, and it appears others might as well (relevant corroborating forum links below).

Here's my breakdown of the issue: Ocelots who are tamed stay forever, but any cats that are bred from those tamed Ocelots always despawn (some time after leaving the area, but not usually on server reset).

How to reproduce:

Three cats (who were born from cats who used to be tamed Ocelots, not commands) I bred despawned after:
1. I walked through the nether with one following me.
2. Exit the nether and wait for cat to teleport next to me.
3. Instruct cat to stay.
4. Went back through nether. When I returned after visiting another chunk, I returned through the nether to no cat. This was alone with no other people present on the server.
5. This bug is reproducible even if cat is led on a tether through the nether.

This bug also would seem to affect dogs as well. At first I thought this might be a Bukkit issue, but other server operators running 1.6.2 vanilla confirmed that this is still an issue.
http://www.minecraftforum.net/topic/1967828-wolfocelot-breeding-glitch-still/

I love Minecraft, but just hate this bug! Since this issue has been marked "resolved," I'll give it a day to see if feedback arises then post as new issue.

Thanks for all your hard work.!