mojira.dev

Bitslayn

More than one avatar was detected! There might be multiple accounts sharing this same name.

Assigned

No issues.

Reported

MC-298367 Candles play sounds at the corner of the block Confirmed MCPE-181571 Xbox facebuttons when using a Playstation controller Duplicate MCPE-174840 Riding an entity while clipping through some non-full blocks Duplicate MC-260563 Text fields persistently highlight when you press shift Duplicate MCPE-120751 Shaders on Nintendo Switch aren't supported anymore Incomplete MCPE-64384 Crash when saving after sleeping in a bed Incomplete MC-167080 Resource pack move up missing Fixed MCPE-47490 Zombies drop their death drops when turning into Drowned mob Duplicate MCPE-38460 Education Edition exiting worlds sometimes gets stuck on save screen Cannot Reproduce MCPE-35908 Third Person Visual Glitch Cannot Reproduce MCPE-35907 Clone Command Detector Rail NBT Cannot Reproduce MCPE-35599 Crash when standing near a beacon Invalid MC-122338 Dual Shield Visual Glitch Duplicate MC-122336 Shields are unaligned to player Fixed MC-122332 Splash/Lingering Potion Break Particles Missing Cannot Reproduce MC-122269 End Portal Hitbox Duplicate MC-122268 Uncarved pumpkin block appears rotated in hand Fixed MCPE-28858 Curved rail hitboxes are too large. Duplicate MC-115677 No Resource Assets Found Invalid MC-108171 Village Generation Glitch Duplicate

Comments

It’s specifically played at the upper corner of the block space, not the lower corner.

Still happening in 1.19.2 πŸ˜•

With a random tick speed of 0, coral blocks die on world reload. Random tick speed was still 0 after the reload and other blocks which have random ticking weren't affected.

1.18.3

Correction: Coral blocks don't abide by the random tick speed gamerule at all. Most likely due to a reload with random tick speed of 0 as changing it doesn't fix the issue.

Can confirm for 1.18.1, if you look at the base of your torso you can tell that the animation is the same for both right and left handed players. What should happen is your torso should rotate with the punch, not against it.

I'm unsure as I'm unable to download the pack data from the server.

Sorry if I sounded rude but it's frustrating how the issue gets resolved as invalid without any attempts to recreate this issue.

This issue can be created in a vanilla environment as you can connect to anyone's realm/server on the Nintendo Switch, Xbox One, and PlayStation 4.

Happens for me too. I'm trying to join my Java server through Geyser and I have a shader setup. Every time I load the server or download the shader the game instantly crashes. I'm using the ESTN Shaders Github Edition pack on 1.16.201 (Note that the file shows 0.00MB under cached data.

[media]

I do not know if my new experiences lead to a change in the topic or a new bug report (this one closed)

Yes it does happen on newly created worlds. I have not experienced this in any cheat enabled worlds. Also happens mostly every instance you save and quit.

It's not consistent. The mob has to die the same time it transitions into a Drowned for it to work. Maybe lag could be another factor since my game tends to have a lot of lag spikes.

The Nintendo Switch updated from 8.0.1 to 8.1.0

If you notice in the video, the zombie shouldn't have dropped rotten flesh.

They drop rotten flesh when their zombie form dies. I don't remember seeing this happen anywhere but this instance; Java or Bedrock

I don't know if the information provided is necessary but I decided to add it anyway.

Confirmed for 17w47a Debug file given.

Alrighty and done. Thanks for the clear up and btw. I've tried the search feature and it didn't show the original report so... Idk

[media]

[media]

[media]