Still happening in 1.19.2 π
With a random tick speed of 0, coral blocks die on world reload. Random tick speed was still 0 after the reload and other blocks which have random ticking weren't affected.
1.18.3
Correction: Coral blocks don't abide by the random tick speed gamerule at all. Most likely due to a reload with random tick speed of 0 as changing it doesn't fix the issue.
Can confirm for 1.18.1, if you look at the base of your torso you can tell that the animation is the same for both right and left handed players. What should happen is your torso should rotate with the punch, not against it.
I'm unsure as I'm unable to download the pack data from the server.
Sorry if I sounded rude but it's frustrating how the issue gets resolved as invalid without any attempts to recreate this issue.
This issue can be created in a vanilla environment as you can connect to anyone's realm/server on the Nintendo Switch, Xbox One, and PlayStation 4.
Happens for me too. I'm trying to join my Java server through Geyser and I have a shader setup. Every time I load the server or download the shader the game instantly crashes. I'm using the ESTN Shaders Github Edition pack on 1.16.201 (Note that the file shows 0.00MB under cached data.
[media]
I do not know if my new experiences lead to a change in the topic or a new bug report (this one closed)
Yes it does happen on newly created worlds. I have not experienced this in any cheat enabled worlds. Also happens mostly every instance you save and quit.
It's not consistent. The mob has to die the same time it transitions into a Drowned for it to work. Maybe lag could be another factor since my game tends to have a lot of lag spikes.
The Nintendo Switch updated from 8.0.1 to 8.1.0
Yes
If you notice in the video, the zombie shouldn't have dropped rotten flesh.
They drop rotten flesh when their zombie form dies. I don't remember seeing this happen anywhere but this instance; Java or Bedrock
I don't know if the information provided is necessary but I decided to add it anyway.
Confirmed for 17w47a Debug file given.
Alrighty and done. Thanks for the clear up and btw. I've tried the search feature and it didn't show the original report so... Idk
[media]
[media]
Itβs specifically played at the upper corner of the block space, not the lower corner.