mojira.dev

Bob Jones

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Assigned

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Reported

MC-217032 Singleplayer Chunk Loading issue Duplicate MCPE-110923 Random crashes Invalid MC-178886 Portal Remnant Structure Generating Improperly Awaiting Response MC-95902 16w03a Mining Fatigue Glitch Invalid MC-72126 Mobs are spawning in walls. Invalid MC-71761 Command Block Works As Intended MC-46743 Walking on torches Duplicate MCPE-5663 Blocks in hand change when shooting arrows Cannot Reproduce MCPE-5622 Black lines on nether bricks and quartz that move when I build big things out of them. Cannot Reproduce MC-38072 Horse suffocation in minecarts seems incorrect Works As Intended MC-20976 This is weird O.o Duplicate MC-17899 World dissapiers Incomplete MC-9541 When I named a villiger in a anvil ten spawned it it spawned 10 baby villigers and itself. Duplicate

Comments

Seed is 734378811496951047, coordinates of structure are -1148, 8060

Yes weakness does that same thing too thank goodness. Thanks for your help!

In previous snapshots you weren't even able to hit any entities while having mining fatigue 255, the highest level available for the status effects. When you had a high level of mining fatigue, it lowered the radius of how far players can hit other entities. NOT DAMAGE. Not being able to hit things prevented any sort of knockback. Similar to the friendly fire option you can use in teams, but for only specific players and for a certain amount of time.

Stained glass blocks and stained glass panes also have the same issue as the slimeblock

Yeah, it is. Is it the fact that it's a custom spawner that makes mobs spawn in walls?

Really? So blocks directly overhead not suffocating them makes complete sense, right? And blocks that don't even seem to touch the horse suffocating it does?

Another comparison of what doesn't and does kill the horse.