mojira.dev

Bob jones

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Reported

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MC-217032 Singleplayer Chunk Loading issue Duplicate MCPE-110923 Random crashes Invalid MC-178886 Portal Remnant Structure Generating Improperly Awaiting Response MCPE-33992 Guardian Spawning heavily reduced/gone in Aquatic update Incomplete MC-95902 16w03a Mining Fatigue Glitch Invalid MC-72126 Mobs are spawning in walls. Invalid MC-71761 Command Block Works As Intended MC-46743 Walking on torches Duplicate MCPE-5663 Blocks in hand change when shooting arrows Cannot Reproduce MCPE-5622 Black lines on nether bricks and quartz that move when I build big things out of them. Cannot Reproduce

Comments

Seed is 734378811496951047, coordinates of structure are -1148, 8060

I FIXED THE PROBLEM!

The solution was simple! Guardian spawns in ANY water block within the water temple chunk. So I had an underwater cavern were a bunch of Guardians were clumped together preventing the guardians from spawning in my orginal spawner. Remove any invalided water blocks of where you don’t want guardians spawning!

It also helps if you light up caves around your area to due to the hostile mob cap in bedrock edition (50 hostile mobs I think).

 

It took a while, but I was able to solve this problem once and for all! 🙂

 

Welp, this gives me some hope at least! Hopeful it will be related to my problem and will fix it!

@Specialistol

 

So are you saying that in the upcoming future update, guardian spawning should work normally again, meaning that the big spawner in the center of the room should work normally again?

 

OH YES! Thank you so much! This will definitely bring a smile to my face! All I ever wanted were sea lanterns!

Do you know a solution to my problem?

 

Yes weakness does that same thing too thank goodness. Thanks for your help!

In previous snapshots you weren't even able to hit any entities while having mining fatigue 255, the highest level available for the status effects. When you had a high level of mining fatigue, it lowered the radius of how far players can hit other entities. NOT DAMAGE. Not being able to hit things prevented any sort of knockback. Similar to the friendly fire option you can use in teams, but for only specific players and for a certain amount of time.

Stained glass blocks and stained glass panes also have the same issue as the slimeblock

Yeah, it is. Is it the fact that it's a custom spawner that makes mobs spawn in walls?

Really? So blocks directly overhead not suffocating them makes complete sense, right? And blocks that don't even seem to touch the horse suffocating it does?

Another comparison of what doesn't and does kill the horse.

It happens when putting armor on too