I can confirm that this still occurs in 13w47c.
No, the arrows aren't registering that they're being shot through fire. I think it's a combination of fire's smaller hitbox and the arrow's speed causing the problem. This is only a suggestion (along with every other bug report ever submitted for anything) in that I am suggesting that the bug be fixed.
That issue was shot down for being worded as a suggestion. This is a legitimate bug report.
I think we just need the bug to be "Confirmed." I don't see why it's not already, since we even have someone who knows what the problem is and how to fix it.
So is all that needs to be fixed the lwjgl? Did it have any ill affects on the gameplay?
So the new snapshot still freezes, but when the console reopened after terminating Java, I noticed this line in the output:
Client> AL lib: (EE) alc_cleanup: 1 device not closed
f3-c
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/14/13 5:51 PM
Description: Manually triggered debug crash
java.lang.Throwable
at atv.k(SourceFile:1238)
at atv.S(SourceFile:663)
at atv.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bdi['bobbysq'/1, l='MpServer', x=2036.37, y=63.54, z=-1346.90]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (2063,4,-1334), Chunk: (at 15,0,10 in 128,-84; contains blocks 2048,0,-1344 to 2063,255,-1329), Region: (4,-3; contains chunks 128,-96 to 159,-65, blocks 2048,0,-1536 to 2559,255,-1025)
Level time: 92055 game time, 92055 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bdi['bobbysq'/1, l='MpServer', x=2036.37, y=63.54, z=-1346.90]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bdd.a(SourceFile:284)
at atv.b(SourceFile:1761)
at atv.d(SourceFile:628)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (i386) version 3.4.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Server VM (mixed mode), Oracle Corporation
Memory: 147864144 bytes (141 MB) / 429916160 bytes (410 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 21635 (1211560 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.4
LWJGL: 2.9.0
OpenGL: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL version 3.0 Mesa 8.0.4, Tungsten Graphics, Inc
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 212 (11872 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used
I tried it and it seems that it only does that for a while, just wait a bit longer and it'll start.
Could it be an issue with integrated Intel graphics?
I'm using pulseaudio. I can make a video of what's happening if needed. (Suggestions on screen recorders would be appreciated)
(precise)bobby@localhost:~$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
So it appears to be universal accross all distros. Is this also happening on mac?
Edit: No, it's not.
Thanks for the code tags and removal of the interrupt, Tails. I was meaning to do that, but I forgot.
I just changed it to reflect the real problem.
Yes, what Richard said is what I appear to be observing. The script just runs jre/bin/java -jar Minecraft.jar.
I also have this problem no matter what OS on 1.4.5. It seems the LAN fixes might have accidentally broken something.
The zombie pigmen just don't act like the pc zombie pigmen. Simple as that.
There may be no need to use it for resources on creative, but the structure it generates is quite cool looking and the block might as well not be there if it is not supposed to be used.
Confirmed. It seems to be happening with all blocks on TNT, not just TNT.