worse is in the public builds you can’t cross play server files; so what limit overrides are you patching around instead of fixing the bugs ?
cause clear ya realm from one code base should work offline but doesn’t; only will when you manually edit out entity data and spawns before load.
even when you do this however your code gives a max of minutes before crashing from overloaded data; write the error codes to console aka the chat log PLEASE; follow in MS footstep without registry errors on crash our feedback is pretty moot.
We need more controls over the software we paid and continue to pay over for.
worse is in the public builds you can’t cross play server files; so what limit overrides are you patching around instead of fixing the bugs ?
cause clear ya realm from one code base should work offline but doesn’t; only will when you manually edit out entity data and spawns before load.
even when you do this however your code gives a max of minutes before crashing from overloaded data; write the error codes to console aka the chat log PLEASE; follow in MS footstep without registry errors on crash our feedback is pretty moot.
We need more controls over the software we paid and continue to pay over for.