mojira.dev

Caleb F

Assigned

No issues.

Reported

MC-19165 Boat Controls broken Duplicate MC-15444 Multiplying Horses Duplicate MC-12939 "Tile" tag on falling sand spawners doesn't work anymore Duplicate MC-11891 Named Carts drop in creative mode Duplicate MC-11686 Falling Sand and Gravel Entities are Invisible in 1.5 Duplicate MC-8379 Locked Repeaters still carry pulse Duplicate MC-6558 Hoppers create infinite items and ghosts Duplicate MC-4967 Half slabs work as sun block Duplicate MC-4846 End portal has no destination for entities besides player Duplicate MC-4844 Ender dragon destroys portal Invalid MC-4598 Square dragon egg Duplicate MC-4595 Repeating Item Names when used Duplicate

Comments

The problem is that you cannot turn without accelerating. I have a dock that I leave my boats on, and I cannot get my boat to turn parallel to the dock without going a million blocks a second and crashing into the dock. Navigating rivers is just impossible. I get that this is 'intended', but PLEASE!

wait never mind, I found MC-9259

maybe if items were given a special nbt tag (maybe called "smelted" or "xpgive") that indicates whether it will give experience to the player. When the hopper takes the item out, the tag's value would be 1, but would change to 0 and give the player experience when removed from any storage by a player.

Ok, the overworld was a superflat preset with the biome set as "sky". There were also strongholds in the world, as well as an ender dragon, which destroyed the portals in the strongholds. In another world, i had already slain the ender dragon, but i spawned another using a spawner, and it destroyed the portal part of the bedrock fountain, leaving only the bedrock shell and no portal

Perhaps if squids were programmed to drown when not touching any water, instead of touching any air. that way, squids on the surface would still be touching water and would not die randomly

I have been using wool in item frames to label levers, but I can only interact with the item frame if im using a button. perhaps it would work right if item frames were given flatter collision boxes?