maybe if items were given a special nbt tag (maybe called "smelted" or "xpgive") that indicates whether it will give experience to the player. When the hopper takes the item out, the tag's value would be 1, but would change to 0 and give the player experience when removed from any storage by a player.
Ok, the overworld was a superflat preset with the biome set as "sky". There were also strongholds in the world, as well as an ender dragon, which destroyed the portals in the strongholds. In another world, i had already slain the ender dragon, but i spawned another using a spawner, and it destroyed the portal part of the bedrock fountain, leaving only the bedrock shell and no portal
Perhaps if squids were programmed to drown when not touching any water, instead of touching any air. that way, squids on the surface would still be touching water and would not die randomly
I have been using wool in item frames to label levers, but I can only interact with the item frame if im using a button. perhaps it would work right if item frames were given flatter collision boxes?
The problem is that you cannot turn without accelerating. I have a dock that I leave my boats on, and I cannot get my boat to turn parallel to the dock without going a million blocks a second and crashing into the dock. Navigating rivers is just impossible. I get that this is 'intended', but PLEASE!