Falling Sand's Tile tag is a signed Byte, preventing block IDs > 128 from being configured and spawned as FallingSand.
Reproduce using this filter, which builds Falling Sand spawners from the blocks in your selection box:
http://www.planetminecraft.com/mod/framination---filter-to-animate-cells-of-blocks-in-the-world/
Linked issues
is duplicated by 4
Comments 3
There is a new "TileID" tag. It is TAG_Int. It will carry the block ID for all blocks.
"Tile" is still available if TileID is not set, and the 0xFF masked value (lower byte) of TileID is copied into Tile (for backward compatibility)
A worked example is here, and on the original PMC page I linked in when reporting the issue:
https://dl.dropbox.com/u/54682869/Minecraft/Filters/Framination_v8s2.py
So what's changed now then? Because all my spawners are spawning sand now. Do I have to change the TAG_Byte: Tile into another tag ore something?