mojira.dev

Adrian Brightmoore

Assigned

No issues.

Reported

MC-248377 Inconsistent image formats in newer vanilla RPs Won't Fix MCPE-139618 Vanilla BP JSON has inline comments, breaking json parsers and workflows Works As Intended MCPE-139617 Beehive recipe uses array for output in json definition Incomplete MCPE-116397 NBT tag typo for command blocks Won't Fix MCPE-92467 Switching views 1st - external - 1st rotates the player south Duplicate MCPE-73060 Minecart rails don't always tick and re-layout properly when cloned in Incomplete MCPE-69664 "Online play is not rated" dialog shows on single player worlds Duplicate MCPE-69660 Product (world/skin) scrolling view becomes misaligned with render position Incomplete MC-74688 Player interferes with Block placement resulting in an block entity in incosistent state Duplicate MC-50432 Tile Entities in a CLONE ... REPLACE FORCE region are replaced by barrier blocks on the second clone operation Fixed MC-30324 Near the world limit (z=29999901) - crash "java.lang.IllegalArgumentException: n must be positive" Duplicate MCPE-1830 Raspberry Pi Edition - transparency on toolbar shows desktop through the HUD Invalid MC-9259 FallingSand support for block IDs > 128 Fixed MC-5975 Quantum Piston condition Duplicate

Comments

Yes it's still an issue. You can see it on enchanted apple with a simple GitHub search on the current/latest BP at any time.

 

https://github.com/Mojang/bedrock-samples/search?q=%2F%2F+damage+resistance&type=

 

This idea that closing stale tickets is acceptable is ridiculous when the reported issue hasn't been looked at. 

If you are experiencing this behaviour, make sure your Behavior Pack manifest.json entry is set correctly to align with the new execute syntax:

"min_engine_version": [1, 19, 50]

I have a 1.19.51 world with the new "execute as" syntax in use when using the interactive commands via chat.

The same commands do not work when they are used in an mcfunction file, with a parsing error thrown as shown below

[Commands][warning]-Error on line 1: command failed to parse with error 'Syntax error: Unexpected "@e": at "xecute as >>@e<<[type=twf:"'

The problem is not resolved with enabling "upcoming creator features" inside the world.

I raised this as these are the reference implementations for content creators and so it may not be readily apparent what the impacts on that community are ahead of them relying on the Mojang RP.

 

For instance it busted some code on a project I'm working on forcing a workaround.

 

(Responding to Dhranios' comment)

Confirmed still present with 1.18.2 Bedrock

 

Chunk block entities:

BlockEntity[universal_minecraft:command_block, -12, 65, 9]{NBTFile("":{utags: {isMovable: 1b, auto: 0b, Command: "", conditionMet: 0b, CustomName: "\"\"", ExecuteOnFirstTick: 0b, LPCommandMode: 0, LPCondionalMode: 0b, LPRedstoneMode: 0b, LastExecution: 0L, LastOutput: "", LastOutputParams: [], powered: 0b, SuccessCount: 0, TickDelay: 0, TrackOutput: 1b, Version: 17, UpdateLastExecution: 1b)}}}
{{}}

BlockEntity[universal_minecraft:command_block, -11, 65, 9]{NBTFile("":{utags: {isMovable: 1b, auto: 0b, Command: "", conditionMet: 0b, CustomName: "\"\"", ExecuteOnFirstTick: 0b, LPCommandMode: 0, LPCondionalMode: 0b, LPRedstoneMode: 0b, LastExecution: 0L, LastOutput: "", LastOutputParams: [], powered: 0b, SuccessCount: 0, TickDelay: 0, TrackOutput: 1b, Version: 17, UpdateLastExecution: 1b)}}}
{{}}

BlockEntity[universal_minecraft:command_block, -10, 65, 9]{NBTFile("":{utags: {isMovable: 1b, auto: 0b, Command: "", conditionMet: 0b, CustomName: "\"\"", ExecuteOnFirstTick: 1b, LPCommandMode: 0, LPCondionalMode: 0b, LPRedstoneMode: 0b, LastExecution: 0L, LastOutput: "", LastOutputParams: [], powered: 0b, SuccessCount: 0, TickDelay: 0, TrackOutput: 1b, Version: 17, UpdateLastExecution: 1b)}}}

Bedrock 1.7.30 Retail still exhibits this problem and I don't believe this issue is either prioritised nor actioned so you're probably safe to leave it open rather than treat it as stale.

I am reliably able to reproduce this in my game FLY SPY when I force creative and teleport the player around the gameplay area. The result is that the chunks around the player are not drawn. This may be related to complex chunk composition (number and type of blocks) AND when the system is under load (Win10 with disk recording of the play session on using the Windows game bar).

(NOTE the game doesn't attempt to teleport the player normally, this is troubleshooting/attempt to reproduce).

Please see this short video showing the problem being reproduced: https://twitter.com/abrightmoore/status/1204124424510664704?s=20

May be duplicate with MCPE-68842

I am reliably able to reproduce this in my game FLY SPY when I force creative and teleport the player around the gameplay area. The result is that the chunks around the player are not drawn. This may be related to complex chunk composition (number and type of blocks) AND when the system is under load (Win10 with disk recording of the play session on using the Windows game bar).

(NOTE the game doesn't attempt to teleport the player normally, this is troubleshooting/attempt to reproduce).

Please see this short video showing the problem being reproduced: https://twitter.com/abrightmoore/status/1204124424510664704?s=20

I have replicated the fault using G-Force Factory from the Marketplace by running TWO coaster copy operations at the same time as shown in this video here:

https://youtu.be/MZK-It8NeI4

Check the resource pack to see if there's a notification that your hardware is incompatible.

This problem does not appear to be present in 1.16.057

Reproduction steps in 1.15.0.8 RTX Beta:

  1. Create "Fun with Fractals" world

  2. Observe behaviour in the attached file: 20200417aBug.gif

Here is an MCEdit view of the area where the crash occurred.

There is a new "TileID" tag. It is TAG_Int. It will carry the block ID for all blocks.

"Tile" is still available if TileID is not set, and the 0xFF masked value (lower byte) of TileID is copied into Tile (for backward compatibility)

A worked example is here, and on the original PMC page I linked in when reporting the issue:

https://dl.dropbox.com/u/54682869/Minecraft/Filters/Framination_v8s2.py

Screen shot of the behaviour in-game