I’m sorry, but how is that relevant to the bug?
So, has Mojang just given up on parity or are they going to remove the firefly bushes from Bedrock?
I want to point out that the code for generating wart blocks does exist withing the code, but it just doesn't work for some reason. I'll paste it below so someone can analyze and possibly find the problem.
{
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:biome",
"biome_is": [
"minecraft:warped_forest"
]
},
"then_run": {
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:not",
"invert": {
"type": "minecraft:noise_threshold",
"noise": "minecraft:netherrack",
"min_threshold": 0.54,
"max_threshold": 1.7976931348623157e+308
}
},
"then_run": {
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:y_above",
"anchor": {
"absolute": 31
},
"surface_depth_multiplier": 0,
"add_stone_depth": false
},
"then_run": {
"type": "minecraft:sequence",
"sequence": [
{
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:noise_threshold",
"noise": "minecraft:nether_wart",
"min_threshold": 1.17,
"max_threshold": 1.7976931348623157e+308
},
"then_run": {
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:warped_wart_block"
}
}
},
{
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:warped_nylium"
}
}
]
}
}
}
},
{
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:biome",
"biome_is": [
"minecraft:crimson_forest"
]
},
"then_run": {
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:not",
"invert": {
"type": "minecraft:noise_threshold",
"noise": "minecraft:netherrack",
"min_threshold": 0.54,
"max_threshold": 1.7976931348623157e+308
}
},
"then_run": {
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:y_above",
"anchor": {
"absolute": 31
},
"surface_depth_multiplier": 0,
"add_stone_depth": false
},
"then_run": {
"type": "minecraft:sequence",
"sequence": [
{
"type": "minecraft:condition",
"if_true": {
"type": "minecraft:noise_threshold",
"noise": "minecraft:nether_wart",
"min_threshold": 1.17,
"max_threshold": 1.7976931348623157e+308
},
"then_run": {
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:nether_wart_block"
}
}
},
{
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:crimson_nylium"
}
}
]
}
}
}
}
]
}
}
If this is working as intended, that's a horrible design choice as it makes the wind charge item completely useless. Either wind blasts should be unaffected by the enchantment or there should be some sort of differentiation between breeze-made/wind charged blasts and player-made/wind burst blasts.
While this does relate to MC-268411, the effects are far worse for the wind burst enchantment If the player uses Blast Protection armor, the wind burst will be nullified, but if they take the armor off, they'll die as soon as they hit the ground, making any wind burst enchanted mace completely unusable.
Honestly, there should probably be a separate issue regarding the effects of player-made wind charges and wind burst vs. the effects of breeze-made wind charges and the wind charged status effects. These two groups should NOT act the same.
Oh, so it’s not a bug, it’s just bad design.
Please tell me this’ll change and we won’t have to toss the copper golem in the garbage with the allay and the sniffer.