Same issue 1.20.12 hotfix (see Minecraft_Port.mp4) - Android One UI 5.1
Player takes damage exiting Nether Portal if standing on a half block while entering the potal.
No damage if player is standing on a full block.
Same issue 1.20.12 hotfix on Android One UI 5.1.
Player takes suffocation damage while standing on the edge of a block at Y255. The player falls through the block after eating at Y255. After closing the game at Y255, the player spawns at a lower Y location.
Same problem here. Game crash with new update. I'm playing 1.20.10 on an android tablet. Game will run for a few minutes, longer if there is not much going on in the game. It will lag, freeze then crash. This happens frequently while swimming, mining, or fighting multiple mobs such as Skelton or blaze. However, it has also happened while walking.
Edit: I changed my game settings, reduced render distance from 10 chunks to the recommended 8 chunks and turned off "fancy graphics. The game did not crash. However, these settings were fine as is prior to the latest update.
Same problem here. Game crash with new update. I'm playing 1.20.10 single player survival on an android tablet (One UI 5.1). Game will run for a few minutes, longer if there is not much going on in the game. It will lag, freeze then crash. This happens frequently while swimming, mining, or fighting multiple mobs such as Skelton or blaze. However, it has also happened while walking.
Edit:
The crash would occur most frequently while in the Nether. It seems like the game crashes more often when there are multiple entities.
Sometimes if I am able to stop my player the moment I noticed the lag the game did not crash. It appears to crash when the player is moving.
I changed my game settings, reduced render distance from 10 chunks to the recommended 8 chunks (I thought the recommended was 10 chunks before the update but I may be mistaken) and turned off "fancy graphics". The game has not crashed since changing these settings. I have since updated to 1.20.12 but have not tried changing the settings back and have played for two weeks with no crash. The game will still lag occasionally, like it would just before it crashed. However, these settings with fancy graphics on and render distance 10 were working fine prior to the . 1.20.10 update.