That is simply not true. The game used to respawn at the last EXISTING BED location I had slept in. I developed a strategy of carrying and sleeping in a bed then destroying it and moving on based on the previous game behavior and it no longer works that way. I could rely on being respawned at my home location.
You should have let the player community know this was changed. I lost hours and hours of playing time because of this change that I used to get around the buggy boat issues.
This is still a major and extremely irritating problem and has made use of the boat too risky to have any value. I die and the message indicates "player has hit the ground too hard" despite there being no ground (deep ocean) and moving at slow speed. It has happened to me three times in the last week with considerable loss of items that I was carrying across the ocean to trade in a village. Now two villages cannot be reached without using a boat so a fairly large portion of the world is unusable.
There are a number of boat issues in even the latest PC 1.8 version that the support mods/staff don't seem to be willing and/or able to correlate from all the complaints and be willing to recognize as bugs and thus have the developers fix. The fact is, boats behave erratically and often are subject to being destroyed at what appears to the user, random events. SOME (not all) of these events actually result in the death of the player with utterly bogus "ran into" kinds of messages.
The most annoying are the totally random "death" experiences of running into a non-existent object - in my experience, usually while navigating slowly.
The second most annoying are the odd displacement experiences where the boat is mysteriously shoved away when dismounting. Worse, in some (again, completely random circumstances) when attempting to re-board/use, no control can be achieved over the distant boat and another has to be crafted.
Suggestion - revisit the entire functionality profile of boats; either make them work as useful travel tools instead of lures that trap players into death situations or take them out of the game.