@unknown do you have a source that this is working as intended? I don't think you work at mojang. Before 1.12 the berries were put directly into the inventory as expected. This bug report also describes a parity issue since this is disparity wirh PS4 Edition. This change should get reverted.
@unknown you misunderstand what I am saying. When being set on fire you take 1 HP of damage every second however if you are standing inside fire you take the damage every half second. This is completely unrelated to the reported bug. Phantoms get set on fire by the day light. You can do anything you want to compare the health but in Java Edition they need to take 1 damage 20 times to die unlike on PS4 Edition and Xbox 360, where they only need to take the damage 10 times. I have clearly proved that phantoms have 20 health on Java Edition which is incorrect since they have only 10 health on Xbox 360 Edition and PS4 Edition like ghasts and like they should have.
No. On Java Edition they take fire damage in the daylight 20 times until they die because they have 20 health instead of 10. On PS4 Edition and Xbox 360 Edition they take the fire damage 10 times because they have 10 health like they should. I am talking about health, not hearts.
@unknown do you have a source? This isn't in parity with PS4 Edition and mojang aims to make parity as far as I know.