Here is the copy of the world again, I tested with 50+ view distance and it works flawlessly ^^
https://my.pcloud.com/publink/show?code=XZHcG2kZWNNYYaMWUqyIR0zblNcPN4UC05GX
Good job! At first I thought this won't get checked because it crashed so randomly so props for the dev team!
Apparently every time you get close to the biome with acacia trees the game crashes, even in a new world with the same seed and experimental gameplay turned off...
I forgot to add exact coordinates, it happens here with 32 render distance:
-2230 114 1063
The screenshot is taken during the crash.
[media]Same here but only when I go to specific location.
It happens in that spot only, near the desert and near the pyramind. The only way to avoid crash was to lower render distance to minimal and leave that area. This world export could be perfect to fix critical bug but I guess devs won't even see this report 😃
Today I tried using ender pearls to travel in the end, got hours and hours worth of inventory.
Threw a pearl in a place without void, it went through everything and I died in 2 seconds. So yeah, they are far from being reliable...