I went to a "test area" creative world which was not altered by MCEdit and had the same problem (pumpkins not dropping) but I started a brand new world in Creative and the Pumpkins dropped in survival. I believe the map has been destroyed from MCEdit but I find that hard to believe. Optifine is also unlikely to cause the world to be broken. Nevertheless I have found an alternative which is that I place a pumpkin in an item frame and the player can take it in survival. It looks ugly but it's better than nothing. Thank you for your help and apologies for a waste of a ticket.
To me, this is more because of a third-party mod (In-game NBT-Edit with Forge). I don't think this mod is updated for the snapshots, but more for official versions. Sorry
I believe the reason is because of the last offer of a Villager being item #36 which used to be the "null-value" block used to prevent the villager from creating new randomly generated ones. This item has now been changed to the "piston-extension" block which is unobtainable, thus the game crashes. I found out that if you replace this item with anything else (I tend to use bedrock), it works fine in any version
This may be a 3rd party mod issue. Fingers crossed it isn't and can be fixed
I came across the same thing. It may be because I used 1.6.2 in-built NBTEdit which is a 3rd party mod but just in case, I have attached the full report in a file.
Well then it defeats the purpose of being "weighted" because it can't "weigh" (count) how many items are in a stack anymore, So if I had 1000 dirt blocks, the "weighted" pressure plate would just be like it had a single item on it. Mojang, you disappoint me. I will not speak of this matter anymore.
Best of luck with the game
This problem is still not fixed
In 1.6.2, a stack of 60 items (e.g. 60 dirt blocks) placed on a golden pressure plate would give out a redstone strength of 15. Now in 1.7.2/1.7.4 whenever I slowly stick the same amount of dirt blocks on the plate, the redstone signal begins to increase and then drops to 1 strength. This is not what I wanted for my map! I have a total of 70 diamonds for the players to look for and when they put it in the final scoring system, it will always remain at 1 signal strength. Now I will just have to remove the scoring system and tell the players how they rate by placing a bunch of signs 😞.
While standing on the plate, I get a signal of 1
After placing half a stack of TNT on the plate, I still get a signal of 1. In conjunction with this, if I stand on the plate, I am considered an item.
Oh! I never knew about that gamerule! That actually worked! Thanks a lot! Next time I have a problem, I'll Wiki it 🙂.