mojira.dev

Ilm 9001

Assigned

No issues.

Reported

MC-228739 End Crystal BeamTarget overflows on servers when pointing above Y: ~2000 Won't Fix MC-170346 Armor dropped by mobs is full durability every time, and mobs drop all of their armor, instead of only one piece Cannot Reproduce MC-116729 Items going to the side before going below in a hopper Awaiting Response MC-81243 Couldn't create a world. Incomplete

Comments

Issue is resolved on 1.17.1 with provided example URL.

Can confirm for 1.17.1 pre-release 1

Can confirm for 1.17. Seems to disappear after the 32-bit signed integer limit (atleast on the Y axis), where even the NBT data says that the beam has "no target". Near the limit, the beam is completely detached from the crystal (very far away), and moves with the players view.

This is a issue with minecraft using BlockPositions (which are just pointing at a block, not a location) for the setBeamTarget method despite the fact that the EnderDragonRenderer class has a method for the same thing, which supports floats for coordinates, that points the closest end crystal to the closest ender dragon.

 

This bug limits end crystal usage by a lot, as only allowing whole numbered coordinates makes any sort of custom movement look very choppy.

This happens to me on a multiplayer server randomly. The map started in 1.13.2 and has been updated to 1.14 and then again to 1.14.1 pre-release 2. The cache got erased when upgrading from 1.13 to 1.14.

I tested it on 1.12.2 on singleplayer and it is still happening, attachment is a picture of the setup.

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Basically Items go to the side before going down, this might be because of the item elevator but ive seen it on builds without it.

This has been always like this.