mojira.dev

JReese

Assigned

No issues.

Reported

MCPE-176894 Unplayable village performance & crashing Duplicate

Comments

The workaround for this still seems to be to restart the Switch. Hold the power button on the Switch and select Restart from the Power Options then you will have success with the second player joining the Realm every time in my experience.

Come on Mojang. When will this be fixed? It is a glaring issue affecting paying customers with Realms. If stuff like this is going to drag on then there is no reason for me to be paying for Realms.

What timing for this issue. I just purchased Realms today and spent the last 3 hours migrating a 350MB world my son and I have been playing for over a year from one Nintendo account to a realm to another Bedrock PC account to another final home Realm with everyone invited and ready to go back on the Switch - and just when I thought I had everything working I tried split screen on the Switch to find this out its broken on Realms currently. Com’on Mojang…

I have only been playing Minecraft for about a year and a half on the Nintendo Switch but the performance of this game now is drastically different than what it was when I started. I played almost solely in one world for a year but had to abandon that because the performance is so horrendous with it so my son and I started a new world that we play regularly - 100% survival - just over 100MB in size. We have only explored about a 2000 block radius around world spawn, we have a handful of small bases, no special farms or anything like that but since the last larger update (1.21.30 I believe) this games performance is once again so horrendous with every autosave absolutely killing the game making mobs freeze in place for seconds, endless loading bars trying to open a chest/barrel/furnace/crafting table/inventory, chunks of the map dropping out all over the place, sounds completely stopping then playing in one giant blob after it catches up, inability to mine or place blocks, inability to operate doors/gates properly etc.

The performance is so bad it completely ruins the fun of playing the game overall even just with myself playing but when I am just trying to enjoy some gaming time with my son for a bit its even worse when you add a second local player. Something has to get figured out with this because as often as the game auto saves you spend more time staring at loading bars and broken game objects than playing the game in an enjoyable manner.

Well I made a copy of my world yesterday then committed some atrocities waiting a little while in between each and trying different things to repeat the issues.

  • I first killed the five zombie villagers and zombie trapped by water in the cave beside base.

  • I then moved on to killing 39 villagers and 6 nitwits.

  • I then moved on to killing my 22 cows.

  • Finally I killed my 14 sheep.

 

I feel like the overall game performance (frame rate?) improved after everything but I still see some delays when interacting with things such as doors, chests and enchanting table like I was seeing before - but it doesn't seem quite as extended as before. Again all these issues are much worse when the game is auto saving - and the auto save takes a lot longer inside of this village. I played a while outside of the village last night prior to killing everything and performance was completely normal but when I came back into the village the performance tanked then the game crashed within 5 minutes with "The software was closed because an error occurred." message. After I started eliminating villagers I didn't seem to have any more crashes at this point. I will do a little more testing tonight.

I do have a few zombie villagers that were trapped by some water and pushed into a cave where a zombie is as well right beside my base but it was all "natural" and I have not done anything to them or with curing because I haven't made it to making potions yet 😞

Most of these performance issues have been occurring since before I discovered them trapped there aside from the game straight up crashing.