Not sure If I should open a new ticket or use this? I was able to replicate this in Vanilla 1.20.1.
Steps to reproduce: 1. Create world (creative) 2. Locate Pillager Outpost 3. Spawn proof the surface (164 block perimeter) 4. Make Spawning square 12 block wide hole and 10 block wide spawn area. 5. Add trapdoor path finding trap and a Iron Golem in the center of square. 7. Add villager underground and get bad omen effect.
Allow pillagers to spawn for a few seconds.
*}}Error Occurs{{* After a few seconds, pillagers will spawn but seem like they have no AI. (Illiger Newts XD) They will not attack players, iron golems or villagers.
Not sure If I should open a new ticket or use this?
I was able to replicate this in Vanilla 1.20.1.
Steps to reproduce:
1. Create world (creative)
2. Locate Pillager Outpost
3. Spawn proof the surface (164 block perimeter)
4. Make Spawning square 12 block wide hole and 10 block wide spawn area.
5. Add trapdoor path finding trap and a Iron Golem in the center of square.
7. Add villager underground and get bad omen effect.
Allow pillagers to spawn for a few seconds.
*}}Error Occurs{{*
After a few seconds, pillagers will spawn but seem like they have no AI. (Illiger Newts XD)
They will not attack players, iron golems or villagers.
Logic resets when Raid ends or game is reloaded.
Here is a small 40MB Video to demonstrate:
[Demo|http://example.com]