In a item that do damage entities and is throwable (like trident), damaging entities reduces durability by 2 instead of 1 and throwing it doesn't reduce it at all (got this result by using a scripting to return an item that was thrown). If using minecraft:shooter, damaging entities doesn't reduce it at all and only shooting it does... minecraft:durability still broken!
BUG PARTLY FIXED (1.20.0.24). See this image:
[media]I can't use a custom spawn egg as the second item the trade wants, and that is impacting my content that would make sense for the egg be the second item. Only if the first one or the item the trade gives.
(Less impactful) It only works with the old format. Something to do with the first point is that the pre-1.19.80 format did not accept custom spawn egg in the second item the trader wants for some reason. And I just think it's more convenient having the format updated for trading tables too, so it match the 1.19.80 format for custom spawn eggs. See the content log error using the new format:
[media]Update: Added showcase behavior pack as requested and steps to reproduce.
I think it's something cool, xD
Affects 1.19.80.24 Preview
I think that both Java and Bedrock should break the lantern or bell when the trapdoor is opened, I assume Minecraft has support for that.
I'm having a problem with creating a strippable log interaction. I only want the interaction to work when holding an axe, while still allowing block placement. To solve this and ensure blocks remain interactable by default, a good approach is adding a
beforeOnPlayerInteract
event with an interaction toggle. For example:By default,
interact
would be set tofalse
, and creators could enable it in thebeforeEvent
based on certain conditions. Then, the interaction itself could be managed via theonPlayerInteract afterEvent
, which would only trigger if interaction was allowed through thebeforeEvent
.