Several item components that make up custom tools / weapons are broken and result in broken gameplay. Some form of update would be nice as these features haven't been spoken about in over a year now.
Update 1.19.0:
Block Tags no longer work for creating mining tools, meaning each desired block has to be specified individually, as you can imagine with large packs this becomes very tiresome very quickly
Update 1.19.10:
With the shooter component being fixed, we can now create bow items, these bows take durability damage when firing by default and as such unbreaking works as intended and the item doesn't duplicate on death, whatever this event is, perhaps Mojang can make it data driven and allow us to modify it when mining to fix some of these bugs?
Update 1.19.60:
Some bugs have been fixed, the steps to reproduce has been updated with the remaining bugs
Steps To Reproduce:
Download the attached 1.18_items.mcaddon and open a world with all experimental features (except game test) on and both behaviour and resource packs on.
Go to the creative inventory and search for emerald then follow these steps for each item:
Any emerald tool
Mine a bunch of blocks with the default tool then mine the same amount with an unbreaking 3 enchanted tool
Observe that both tools have the same durability
Pickaxe
Get the pickaxe and mine some stone
Observe that it mines very slowly
Despite the pickaxe being told to mine blocks with the 'stone' tag, they ignore tags and only mine specified blocks.
Get the pickaxe and some crying obsidian
Go to survival and place the crying obsidian and try to mine it
While the crying obsidian will mine, it will not drop itself
Repeat the above with regular obsidian
Observe that obsidian will drop itself
Also note that efficiency will not mine blocks faster
Expected Results:
All of the above issues don't occur and creators can make custom tools that work like vanilla tools
Observed Results:
Several bugs break custom tools for survival usage
Linked issues
is duplicated by 11
relates to 2
Attachments
Comments 33
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Please attach the behavior pack you're using and a video, or include the following steps to reproduce the problem:
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Added a small zip file with some example items and re-did the bug report to look more like the example
In a item that do damage entities and is throwable (like trident), damaging entities reduces durability by 2 instead of 1 and throwing it doesn't reduce it at all (got this result by using a scripting to return an item that was thrown). If using minecraft:shooter, damaging entities doesn't reduce it at all and only shooting it does... minecraft:durability still broken!
I believe everything is resolved as of now as efficiency works and durability is done through scripting.
Thank you for your report!
However, this issue is Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History -- Snapshot Version History -- Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines -- 💬 Community Support -- 📧 Mojang Support (Technical Issues) -- 📧 Microsoft Support (Account Issues) -- 📓 Project Summary -- ✍️ Feedback and Suggestions -- 📖 Game Wiki
Related issues seem to be MCPE-100334 and MCPE-100317