mojira.dev

Pheelster

Assigned

No issues.

Reported

MCPE-180401 UI appears blurry on 1080p monitor Confirmed MCPE-178974 Walking sounds play behind player Duplicate MCPE-178674 Custom tools have a different swinging animation Confirmed

Comments

I’m not an expert so I apologize if anything I say is incorrect, but I’m fairly certain that “server-ip” is not a setting that is recognized by server.properties. If you want to run multiple servers on one device, you need to use different ports. Although that’s not exactly what you said it could be useful. If you want to have the server run under the local ip 192.168.100.17, the device you’re running the server on has to have that ip, as server.properties only controls what port the program binds to. Also, I noticed that your GPU is VMWare, which implies you’re running the server on a VM. Try running it not on the VM (I know you’ve probably tried that before) and see if it works. You say you want to run multiple instances on the same server. Does this mean you want to join the server on the VM from the your windows machine? If so, try enabling UWP loopback: https://www.reddit.com/r/Minecraft/wiki/bds/

I’m not affiliated with the bug tracker at all but I hope this helps.

The report you attached seems to be the same issue, yes. I still experience the issue in the latest release.

I believe this relates to MCPE-178674 as the custom tools have the same swing animation as the items listed in this report.

I’ve noticed that this animation is different for all data driven items, even vanilla ones. If you swing with an apple (data driven) and compare it to swinging with raw beef (hard coded), you’ll notice the same difference that appears with the custom tools.

You have to add the packs to world_resource_packs.json and world_behavior_packs.json in the folder for the world. I think you might also have to have the packs in the resource_packs and behavior_packs folders in the folder for the world. It's easier if you make a world in minecraft bedrock itself and copy it in into the worlds folder in the BDS folder. Make sure the packs are folders and not in .zip , .mcpack , or .mcaddon files.
Note: I think this only works for non-marketplace packs.

The issue persists regardless of what audio settings or devices I use. The clip is from a single player world. It happens on all worlds, and is worse when lag occurs, like on realms. Only footstep sounds are affected.

I added a video. The video was taken on an Xbox Series X, and I had to lower the quality for it to meet the size requirement. You should be able to notice the audio issues though. I tried reproducing the bug on Windows 11 and it was still present, but it is way more noticeable on Xbox.

I've updated the description and added another attachment with a comparison of the two animations.

efficiency still doesn't work 1.20

I think I figured out what causes it. If you use a custom resource pack, and have access to the files for it, check the manifest.json file. If it uses format version 1, the trader llamas are invisible. If it uses format version 2, everything is normal. I just tested this by changing a format 1 pack to format 2, and the llamas were visible again.