When walking on blocks, like grass, the walking sound plays behind the player and is slightly delayed. It is more noticeable if you sprint and rapidly move the camera around.
Steps to Reproduce:
1. Walk/Sprint on any solid block that makes sound.
2. Rapidly move the camera around while walking/sprinting
Expected Results:
The sounds of walking on the blocks are played directly at the player, and they should not change when you move the camera.
Observed Results:
The sounds are played at a location that is not the players exact location and change when you move the camera.
Linked issues
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Comments 11

Could you please attach a video demonstrating the bug? I was unable to reproduce this on Windows.ย
Could you confirm whether this is only an issue on Xbox?
I added a video. The video was taken on an Xbox Series X, and I had to lower the quality for it to meet the size requirement. You should be able to notice the audio issues though. I tried reproducing the bug on Windows 11 and it was still present, but it is way more noticeable on Xbox.
Hi!
Please answer questions provided by KR_
Don't forget to add a video of the issue on Windows machine.
Also, do you experience this issue on other headphones/speakers?
This ticket will automatically reopen when you reply.
Quick Links:
๐ย Issue Guidelinesย โ ๐ฌย Mojang Supportย โ ๐งย Suggestionsย โ ๐ย Minecraft Wiki
Hi!
Please answer questions provided by KR_
Don't forget to add a video of the issue on Windows machine.
Also, do you experience this issue on other headphones/speakers?
This ticket will automatically reopen when you reply.
Quick Links:
๐ย Issue Guidelinesย โ ๐ฌย Mojang Supportย โ ๐งย Suggestionsย โ ๐ย Minecraft Wiki
The issue persists regardless of what audio settings or devices I use. The clip is from a single player world. It happens on all worlds, and is worse when lag occurs, like on realms. Only footstep sounds are affected.
Would MCPE-172380 describe your issue and if so is it still an issue in the latest stable release or beta?