Oh, for that you could've just used
/say @p
... Anyway, an entity's UUID is what makes it different from all the other entities, right? Then what's for UUIDLeast and UUIDMost? What's the difference?
@No Name1 Typing
/say @e[r=1]
didn't work, it only said my name (get the reference?)
Also, can you explain me the difference between UUID and UUIDLeast and UUIDMost?
@No Name1 How do I know a player's UUID?
@No Name1 Summoning Item Frames to crash your game is an old trick m8, try doing something useful instead of trolling Mojira reports.
@Marcono1234 Relates to*
Ok, maybe this ticket is invalid, but because no Kumasasa or whatever has seen this report, I'll just keep adding information to it.
I discovered another error (I didn't expect this to work properly), in the first video attached to this report, I tried to kill two Creepers with the same UUID, and only the first one summoned got killed, right? Now I've found out that if you summon two different entities, like a Spider and a Creeper, being the Creeper summoned before the Spider, and you try to kill the Creeper, the Creeper, doesn't die but the SPIDER does. I attached a new video to this report so you can see it better.
I know you shouldn't mess with the UUID's because it messes with the game codes now that it means Universally Unique Identification, but I thought that they could find a way around it, I know nothing about programming in general, just basic calling methods and variables etc. but I wonder if they could, I don't know, identify when there are two entities with the same UUID and maybe set one's UUID to a randomly generated one, or not allowing the player to summon an entity whit a pre-existing UUID instead of glitching the system or crashing the game (I thought it would do so).
Also, UUIDLeast and UUIDMost is not something exclusive to 1.9, I never heard it in entities before but I know you can give UUIDLeast's and UUIDMost's to Attribute Modifiers, before any 1.9 snapshot.
Makes sense, but I don't see this as a bug, maybe a suggestion?
Yeah, but I was testing to see CrushedPixel's way of making entities attack other entities, that uses the UUID (not sure if it works with UUIDLeast and UUIDMost).
Please delete this issue
Can anyone tell me how do I put the command inside that box?
Probably not a bug, but they should solve that, if you want to add the generic.attackSpeed Modifier to a sword, you probably don´t want it to lose its attack damage.
I used armor as an example, but it happens with every item like swords or axes.
That also happens if you make a circle in the middle of the banner and apply it to a shield.
So how can I summon mobs with equipment in the new snapshots?
Confirmed.
Sometimes you can even hit it once, but then it just stands there.