mojira.dev

JessePinkerman

Assigned

No issues.

Reported

MC-94947 Chicken "steping" sound still works when the chicken is swimming Fixed MC-94917 Fishing Rod doesn't work properly in offhand Duplicate MC-93994 Game only targets one entity when more than one have the same UUID Duplicate MC-93990 Can't put accents in the chat or signs in the iMac version of the game Duplicate MC-93988 Music still playing even when you set your "Music" volume to 0% Duplicate MC-91643 Items Disappear After Renaming Them Duplicate MC-91353 inGround tag for "unknown" Fishing Rods entities is not set to 1 when attached to a mob Works As Intended MC-90913 Can't put an Elytra in a player's chest using /replaceitem command. Duplicate MC-88215 Entity rotation detection is not accurate. Invalid MC-88160 Can´t add Villagers to teams. Invalid MC-88085 Summoning items with custom attributes doesn't include default attribtes Works As Intended MC-87930 Sometimes I can´t enter a Command Block´s menu. Duplicate MC-87781 FallingSand entites disguised as chests don´t render. Duplicate MC-87458 LeashKnot bug Duplicate MC-86743 Trouble while summoning entities. Duplicate

Comments

Confirmed.
Sometimes you can even hit it once, but then it just stands there.

Oh, for that you could've just used

/say @p

... Anyway, an entity's UUID is what makes it different from all the other entities, right? Then what's for UUIDLeast and UUIDMost? What's the difference?

@No Name1 Typing

/say @e[r=1]

didn't work, it only said my name (get the reference?)
Also, can you explain me the difference between UUID and UUIDLeast and UUIDMost?

@No Name1 How do I know a player's UUID?

@No Name1 Summoning Item Frames to crash your game is an old trick m8, try doing something useful instead of trolling Mojira reports.

Ok, maybe this ticket is invalid, but because no Kumasasa or whatever has seen this report, I'll just keep adding information to it.

I discovered another error (I didn't expect this to work properly), in the first video attached to this report, I tried to kill two Creepers with the same UUID, and only the first one summoned got killed, right? Now I've found out that if you summon two different entities, like a Spider and a Creeper, being the Creeper summoned before the Spider, and you try to kill the Creeper, the Creeper, doesn't die but the SPIDER does. I attached a new video to this report so you can see it better.

I know you shouldn't mess with the UUID's because it messes with the game codes now that it means Universally Unique Identification, but I thought that they could find a way around it, I know nothing about programming in general, just basic calling methods and variables etc. but I wonder if they could, I don't know, identify when there are two entities with the same UUID and maybe set one's UUID to a randomly generated one, or not allowing the player to summon an entity whit a pre-existing UUID instead of glitching the system or crashing the game (I thought it would do so).

Also, UUIDLeast and UUIDMost is not something exclusive to 1.9, I never heard it in entities before but I know you can give UUIDLeast's and UUIDMost's to Attribute Modifiers, before any 1.9 snapshot.

Makes sense, but I don't see this as a bug, maybe a suggestion?

Yeah, but I was testing to see CrushedPixel's way of making entities attack other entities, that uses the UUID (not sure if it works with UUIDLeast and UUIDMost).

Can anyone tell me how do I put the command inside that box?

Probably not a bug, but they should solve that, if you want to add the generic.attackSpeed Modifier to a sword, you probably don´t want it to lose its attack damage.

I used armor as an example, but it happens with every item like swords or axes.

That also happens if you make a circle in the middle of the banner and apply it to a shield.

So how can I summon mobs with equipment in the new snapshots?