mojira.dev

Jokubas

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Reported

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MC-263014 Memory leaks Incomplete WEB-5506 Minecraft.net shows wrong language. Duplicate MC-199875 crash Awaiting Response MCPE-68478 Fortune bug Duplicate MC-170224 Lighting lag something to do with skylight. Duplicate MC-168615 Lighting turn 0 (lag performance isusues) Invalid MC-168330 drowned spawn on surface and sun causing them to burn Duplicate WEB-1445 Minecraft.net displays in polish instead of english for Lithuanians Cannot Reproduce MC-161746 fixed... Invalid MC-158101 Cave generation Duplicate

Comments

you probaly enabled costumn setings for antialiasing (morphological) in radeon settings

Weird because everything works properly now... (for me)

This report is about poor performance of rendering.
isusue is extremely weird here another video playing with it.
https://www.youtube.com/watch?v=q4ZkJIkclN0

It not only affects piston lighting, but lighting of all blocks.
MC-111870 is not same isusue, and iam mentioning one that started to happen since 1.15
All i know 1.7.2 1.7.10 1.8 1.11 1.12 1.12.2 1.14.4 didnt contain this.
This isusue cause huge game stuter and makes game unplayable.

now its back to english 🙂 so resolved

1.14.4
1.25 mb / chunk (excluding other stuff). For acceptable loading speed.
12,500mb 100players 10 render distance each with 5 entities (excluding other stuff).

Well thats prety bad number. But it was some of progress.
Asuming each of them having builds causing lag= servers can host game for 100 players with render distance of 6 if we can ignore lag caused by chunk loading/unloading.

Found multiple caves/ravines in ocean like in screenshot. From 4 ravines 3 were like this in 1.14.4

Confirmed vanilla 1.14.4

[media]

If its intentional then mojang confuzes me. Day time.

Blody wandering trader disapeared making anoying sounds and scaring people all around. The guy tryed to find the ghost. He was not scared. But by breaking blocks killed the misterious ghost by fall damage. The End.

Fixed in 1.14.4? as i dont see this hapening for me. Might it be poor performance?
then make it to show up as priority, this is crucial for combat.

Hemps get generated on top of gravel sometimes, and gravel sometimes is on top of water ravines. When gravel gets updated hemps get destroyed. Jokes aside but this being serious lag source for server owners.  In some servers it is taking as a major part of item lag if world contains alot of ocean. 300-75 entities at each such location. 1-2 entities on places where this didnt happen for comparison.

Bigest chance was when i make new world, after 10 seconds make new world. it copyed chunks from world 1 to world 2 at that time.

This or simila bug was hapening to me in all past versions when i quickly swich to another world especialy if i create new one.
i used low end computer at that time if that could help anyhow.
1.4 1.5.2 1.6 1.7.2 1.7.4 1.7.10 1.12.2

Just wait a bit before swiching/generating new worlds and you will be fine.

This isusue is because you closed world and then exit game and quickly made new world.
This isnt crucial bug howewer mojang shud fix that. i can confirm it is hapening.

Thanks for fixing isusue. This no longer happens.

looks like thats cased by chunk unloading...

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