mojira.dev

jokubas

Assigned

No issues.

Reported

MC-263014 Memory leaks Incomplete WEB-5506 Minecraft.net shows wrong language. Duplicate MC-170224 Lighting lag something to do with skylight. Duplicate MC-168615 Lighting turn 0 (lag performance isusues) Invalid MC-168330 drowned spawn on surface and sun causing them to burn Duplicate MC-168245 Some chunks create lag when breaking blocks restart fixes Duplicate MC-167360 Render distance client side lag for no reason Incomplete WEB-1445 Minecraft.net displays in polish instead of english for Lithuanians Cannot Reproduce MC-161746 fixed... Invalid MC-158101 Cave generation Duplicate MC-157710 Wandering trader invisible. Duplicate MC-157709 Cant place path below sign. (birch tree only tested) Duplicate MC-157651 Vilager kids steal beds for sleeping from adults. Confirmed MC-157648 Ravine/cave and other generation isusues Invalid MC-156896 unpausing lag isusue Awaiting Response MC-156528 Lava movement or lighting lag Duplicate MC-154405 Chunk unloading lag or chunk saving lag Duplicate MC-153941 Chunk unloading lag spikes Incomplete MC-153938 Nether fog bug Duplicate MC-153100 Fix hooper check lag by adding pipes. Incomplete

Comments

Weird because everything works properly now... (for me)

This report is about poor performance of rendering.
isusue is extremely weird here another video playing with it.
https://www.youtube.com/watch?v=q4ZkJIkclN0

It not only affects piston lighting, but lighting of all blocks.
MC-111870 is not same isusue, and iam mentioning one that started to happen since 1.15
All i know 1.7.2 1.7.10 1.8 1.11 1.12 1.12.2 1.14.4 didnt contain this.
This isusue cause huge game stuter and makes game unplayable.

now its back to english 🙂 so resolved

update: looks like isusue from moded server was completely other lighting bug

If you wait before swiching worlds, nothing bad happens.

I had this isusue too it apears when swiching worlds. lets say u generate world a and swich in no time to world b.
then b world gets corupted.

it doesnt need to load large number of chunks during teleporatation as server render distance is smaller.

It happens even without amplified world, and does so constantly.
https://youtu.be/xq-hc-mPZTU

It usualy breaks more where rendering was paused.
https://youtu.be/f22wPwsxGm4

Adding video for more information about this isusue with proofs for 1.14.4
https://youtu.be/liO-4nY8q9Y

 

1.14.4
1.25 mb / chunk (excluding other stuff). For acceptable loading speed.
12,500mb 100players 10 render distance each with 5 entities (excluding other stuff).

Well thats prety bad number. But it was some of progress.
Asuming each of them having builds causing lag= servers can host game for 100 players with render distance of 6 if we can ignore lag caused by chunk loading/unloading.

Found multiple caves/ravines in ocean like in screenshot. From 4 ravines 3 were like this in 1.14.4

Confirmed vanilla 1.14.4

[media]

If its intentional then mojang confuzes me. Day time.

Blody wandering trader disapeared making anoying sounds and scaring people all around. The guy tryed to find the ghost. He was not scared. But by breaking blocks killed the misterious ghost by fall damage. The End.

Confirming 1.14.4 HORIBLE LAG when breaking blocks.
If i get beacon haste 2 effect its so bad omg.

Fixed in 1.14.4? as i dont see this hapening for me. Might it be poor performance?
then make it to show up as priority, this is crucial for combat.