mojira.dev

Jonathan Kirkland

Assigned

No issues.

Reported

MCPE-33439 Realms cannot be joined in 1.4 - FIXED Cannot Reproduce MCPE-31207 Monsters in Peaceful Realm Duplicate MCPE-26161 Maps no longer allow multiple pins Duplicate MCPE-26133 Looting enchantment not working on leather, feathers, maybe more Cannot Reproduce MC-120767 Looting enchantment not working on leather, feathers, maybe more Invalid MCPE-24754 Item Disappears from Inventory Duplicate

Comments

For all of the reasons that karadine listed, the approach to this bug is neither reasonable nor professional. It is very expensive for players to trust the note claiming it's fixed only to discover it's not, and thus its effects are particularly game ruining. It doesn't take very long to specifically test for it, and numerous players have shown it's not particularly elusive to reproduce. The natural conclusion is that devs must be making experimental changes that they hope fix the bug while putting in literally zero QA effort to validate. Instead, they claim "fixed" to players so that they'll do the QA instead.

I've been in the software industry professionally as a designer and developer since 1996. This would be considered a problem in design (similar to a code bug) at any company I've ever worked. And it would be tracked like any other bug until it got fixed.

The UII changes are terrible. I never want to move a whole stack at a time by default, especially with literally no way to just move one at a time. Plus, using a controller, there was already a whole-stack move button. Now there are two whole-stack buttons and zero single-item buttons. That is just absurd design.

While this is aggrevating when managing chests, it is downright infuriating trying to utilize the furnance. Have the UI designers actually played the game outside of creative mode? Where resources matter? Where you always move precisely 8 coal to cook your 64 stack so you don't waste coal? Because you cannot do that now. I feel like no one in QA must play Survival either. No sane player would be in favor of this change.

Yes, i am the owner. And yes, per your suggestion, toggling from the main menu instead of in-game seems to be a viable workaround. Thank you.

Bug still exists in 1.2. Duration is a couple seconds only. Makes riding pigs not as fun.

I experience this issue in 1.2 on an iPad. So it’s a bug in iOS as well.

After a lot more testing (killing cows), I can’t definitively say that looting does not work on leather, etc. However, it absolutely works differently. And it’s significantly less effective than it used to be. Significantly. I have gotten 4 leather from one cow in 1.2 which I’m pretty sure is impossible without looting. However, most (way more than half) killed kills give 0 leather with Looting III. In 1.1.5, it was incredibly rare to get 0 leather from a cow using Looting III. The average was easily 2+. Now the average is more like 0.5. Honestly I can’t say what the average even is for non-looting kills. I can’t bring myself to waste the time when it’s already so low with best-case conditions.

I searched "looting" and sorted by updated and created dates. Nothing recent reporting this.

Oh awesome, thanks for figuring that out! Confirmed, after restarting my iPad, I too have access to the higher settings. Set it back to 14 like I had before and confirmed I can see far again.

Now that 1.2 is out, the patch notes only mention that an inventory item duplication bug was fixed. Which is what I associate with feeding animals, where one item would morph into a copy of the stack of food you were using to feed.

What about items disappearing when you interacted with the furnace? What about items disappearing if you simply opened a trade window with a villager? Have these two [related?] data corruption issues also been fixed with the official 1.2 release? Or must I still toggle into and out of Classic UI to keep my items safe?

Playing MCPE on the newly released iOS version on an iPad. Confirming that this went live (not beta) with 6 chunk max whereas I was using 14 with absolutely no issues before. The world is so much more claustrophobic now. Can we please allow a max higher than 6 again??

I too experience this bug. It is easy to reproduce because it always happens. Name tags are useless in MCPE. In 1.1.5 at least, which is the only version I've used them.

Named sheep, horses, whatever, including villagers too, will lose their special names the next time their area resets (like when you go far away and come back). Furthermore, naming them absolutely does not exempt them from despawning. I've left an area with named (and dyed) sheep in a pen then come back to find most of them gone (with no trip back in between to first see them with the names lost).

I wonder if this is because fishing, like retrieving cooked items, gives experience directly instead of via the floaty green orbs. In MCPE, do only the green orbs work with Mending? Could fishing be updated to grant exp via the orbs to fix the problem?

Confirming that I too am experiencing this on MCPE 1.1.5. Fishing Rod with custom name, Mending, Lure III, Luck III, and Unbreaking III. Originally fished it out of the water via another pole. I used the anvil to add Mending (bought from villager) and rename it. It came with the other enchantments.

I get exp when fishing. It does not gain durability from fishing. I have no other gear on (Mending or otherwise). Survival, Peaceful.

I wanted to note that trying to "get your item back" by quickly exiting the game and re-entering is a very very bad idea. The way the game saves data, it will instantly record when you remove something from a chest but there is a delay before it records that your person is carrying it. So if you exit the game during that window of time, those recently transferred items disappear forever.

I don't know if that's a bug or just the intended way the system works. It's easy to avoid by making sure you don't exit the game right after taking stuff into your inventory. Where it sucks is when the game crashes right after grabbing something. Because whatever you just grabbed will be gone.

It makes me really happy to see this will be fixed, but isn't 1.2 months or a year away? This bug is game ruining. I was really hoping it'd qualify for a 1.1.6 or similar, sooner patch.

On the bright side, this bug has been a teaching opportunity about computer software with my children. And how bugs can make something so broken you don't enjoy it any more thus why quality and testing is really important.

Realms are almost never available in my experience. So I play locally.

Also sometimes items just straight vanish from my inventory, even items in my hot bar. I'm not dropping them or putting them away. This is outright data corruption item loss, and it really takes a lot of fun out of the game. Losing dirt blocks is one thing, but when it's a heavily enchanted diamond item that took quite a few hours of materials hunting and levels spent at the enchantment table and anvil, it's maddening. This is about as severe as a bug can be. How was this not caught prior, and why isn't it being addressed? Is it that my world is corrupt, and MCPE players in general don't suffer this problem??

A similar and possibly related issue I have is that when feeding animals, often the food stack item (e.g. wheat) will clone itself in place of one of my other items. So while I do get "free" food, I lose forever the item the food replaced. And considering how renewable food is, this also is always irritating.