mojira.dev

KamiADN

Assigned

No issues.

Reported

MC-296783 Items rendering below UI breaks RP currently used feature Duplicate MC-271322 Entity "block_display" "chest" "facing" not displayed correcly Duplicate MC-252457 Incorrect texture for latch's shadow on double chest/trapped chest Duplicate MC-243092 Summon a "falling block" within a block of same type causes the block to stop rendering or just disappear. Duplicate MC-161557 Problem of "transparent texture" in dropped items Duplicate MC-143092 "Left click" or "Q" in a recipe of slab in an stonecutter results in loss of items Fixed MC-133316 Failed to save chunk: No enum constant bgg when upgrading from 1.12.2 to 1.13-Pre7 Duplicate MC-130667 Flowing water freezes in frozen biomes. Fixed MC-117235 Items are still placed in crafting grid after one stack reached the maximum stack size invalidating recipe and deleting items Fixed MC-115458 Item dupplication + gui error Duplicate MC-93883 Chest rendering over displayed hitboxs and certain blocks in hand. Duplicate MC-68504 Items dropped when you die become invisible. Duplicate MC-68157 [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:none Duplicate MC-68136 Mobs disappear sometimes when they are upon half bottom slab and the player dies. Duplicate MC-67993 Portal to Overworld created by EnderDragon don't create torchs anymore. Duplicate MC-67988 Shaders throwing warnings in console Duplicate MC-67978 Unable to play empty soundEvent: minecraft:item.fireCharge.use Duplicate MC-63267 Switch between worlds (overworld/nether) unlock difficulty. Duplicate

Comments

Any way to appeal the closure of this issue?

That’s probably related to that recent fix MC-276264 .

I really don't know, but in any case, that is a common technique used in RP and I think it is a big loss, so a solution or an alterantive would be appreciated.

[media][media][media][media][media]

That's still present in 23w14a.

I think is in part a hardware issue, but as many of you state, it only happens on Minecraft...

Windows 11 with Razer Blackwidow v3 mini (Wireless) with Spanish layout.

Since there are already many ways to replicate that issue, i'm commenting to post some help for people that needs a tempotary workaround while that bug is still present because that makes the game super anoying for those who like me works with commands a lot of the time.

If you are a Windows user, you can use the "Microsoft PowerToys" and use the integrated Keybaord Manager to translate "Alt (Right)" into "Ctrl (Left) + Alt (Left) + Undefined". It may look like it will do nothing, but for me it prevents the bad behaviour in Minecraft while the keyboard still works as normal in any environment.

Confirming it's still present in the latest snapshots

Confirmed for 1.14.4

Still present in 1.14.2.
Since I can't reproduce it with "fill" commands...
The fastest way to cause the bug is "using another bug". I explain it:
Flat world
Spawn a villager in a 3x3 hole.
Equip yourself on the hotbar a Workstation, for example a lectern.
Now you can simply place and break a lectern until it happens, but the fastest way is as follows:
Change "Place block" action to key "F"
Change "Destroy block" action to key "E"
Place the lectern.
Now, close to it (to avoid placing more than one block), hold E (to destroy it) and then hold F (to place it). (In this order, so the game prioritizes placing blocks faster than it breaks them).
(This should make the "place-break-place-break" action very fast, making the bug appear with a few attempts) (It's easier this way thanks to this other bug -> MC-118107 , in which "the last key that is kept pressed, repeats the action very quickly).
(I use the keyboard with this configuration because I usually play like this, and that's how I discovered that the bug persists)
I hope that the steps, though confusing in theory, will be simple to reproduce for you in practice.

With the new system of data-driven loot tables for blocks... is it still working as intended? if I can now make a spawner loot table with "copy_nbt" and get that block in "survival"... shouldn't i be able to place it with his current tags?

Xisumavoid showed that as "maybe a feature" in one video... and maybe that's what you remember... but yes, it's a bug.

Confirmed on: 1.13-pre4, 1.13-pre5

Also, one way to avoid this strange behavior is to hold down the first key and simply press another key. For example, hold "e" (linked to breaking blocks) and then jump with space. If you have not released the "e" key, it works as it should.... I think this has happened since the LWJGL was updated in one of the early snapshots of 1.13.

This must be related to MC-118107 

Confirmed on: 18w22b, 1.13-pre1, 1.13-pre2

Confirmed on 18w08b and 18w09a.

Confirmed on both 18w06a and 18w07a!

Another week, still confirmed on 18w05a.
I don't know if I can, but if I were the reporter, I could change it myself, right?
In the meantime, I will continue to confirm the bug every snapshot, hoping that they will fix it Soon™.

Thanks for the answers, I'll just keep making comments. I simply wanted to make your work as easy as possible. This bug occurred on 1.12.2 and earlier, but since the first snapshot of 1.13 it always occurs. Although the bug is the same, I think the origin is different now, maybe the change of the lwjgl version. But I have no idea.

Confirmed on 18w03b. Is there another way to continue confirming a bug without spamming comments?

Still present in 18w01a