mojira.dev

KevBro

Assigned

No issues.

Reported

MCPE-130384 Enchanted Bow/Crossbow Invisible in Nether Duplicate MCPE-130368 Potted Azalea Not Added to Android Invalid MCPE-129598 Spyglass, Crossbow, Bow placement and rendering Duplicate MCPE-126771 Custom Horse Armor Texture Issue Incomplete MCPE-80924 Adult zombie villagers use the farmer texture regardless of their actual profession Fixed MCPE-78028 Icebergs generating in wrong biomes... Incomplete MCPE-71769 Zombie/Abandoned Villages spawn 10x too much Fixed MCPE-71708 Fire not spreading or extinguishing Duplicate MC-172844 New doors not transparent... Duplicate MCPE-43433 Custom armor textures with layers not working in armor stand Cannot Reproduce MCPE-21733 Bookshelf Texture Coding... Cannot Reproduce MCPE-20332 Version 1.0.5 is not installing correctly. There is no Games folder and it can't create a map. Cannot find where it is installing now... Cannot Reproduce MCPE-13438 Dispenser and Comparator Graphics Cannot Reproduce MCPE-8712 Crash after loading Title Invalid

Comments

Still an issue in version 1.17.10

Yup! I totally agree! That is a big pain to mess a lot of things up!! 🙂

Even with compatibility for legacy versions, it wouldn't make sense for someone to use an older version of Bedrock... unless they've got a backup/pirate copy.

Why not just force everyone to update their manifest.json format? It's not that complicated...

Still happening in the latest release 1.17.0

Snow particles are rendering in water...

Seed -1312002063

Coordinates are in latest screenshot... but they don't matter, it happens any place snow is over water...

This is an issue in the new version!! Enchanted box's and crossbows become invisible in the Nether

Yup, still an issue. The horse mane and tail part of armor textures is not visible.

So nice that this was never fixed...

AFFECTS VERSION 1.17.0

I can't imagine this is too complicated a fix since it was working before...

Also affecting enchantment rendering on custom texture packs. Items appear transparent...

This is STILL an issue!!

It's a super easy fix! Why hasn't someone fixed it yet??

I attached an updated file in this bug tracker... Someone just needs to update the game code.

Here's another screenshot of an iceberg in a Spruce forest...

I made changes to the zombie_villager_v2.json file to correct the professions. I've attached a behavior pack (ZombieVillagerBP.zip) if others want the fix to the profession display before the Devs make the change. NOTE: This does not replace the missing profession textures

 

Just uploaded a new save FlatWorld with villagers that have been converted.

I just uploaded a flat world save to check out.. The spawned zombie villagers still display with the farmer profession.

I also attached a screenshot of the extracted vanilla textures showing how the zombie villager professions are blank (screenshot 5), which is likely why vanilla zombie villagers show with no profession...

The save file compressed is 15mb and the Jira limit is 10mb attachments, so I can't upload the save.

I tried using MCCToolChest like you suggested and found that the zombie villagers spawned in the Nether are correctly defined as random professions - nitwit, weaponsmith, etc

Also, I tried changing the name of the profession texture for the farmer in my pack... renamed the cleric texture to farmer... now they all look like cleric zombie villagers (screenshot 3)

Tried changing the texture image format between .png and .tga and still the same result. If there is a texture named farmer.png or farmer.tga in the Professions folder for the zombie villager it is applied. You won't see this in vanilla because the zombie villager profession textures are transparent placeholders... empty .tga files... (not sure if they're supposed to be this way, but I've checked the vanilla folder and the professions are blank images)

I know it's not selecting the first texture in the folder because I have one for each (screenshot4). If I delete or rename the farmer profession texture I get an adult z-villager with no profession.

Thanks for the response but I can definitely tell you it's not the texture pack... This is not version 1.14 so that's irrelevant as well. I appreciate your help and will upload a save of the world today.

I made the texture pack so I know it's the farmer profession texture...

Check the second screenshot I posted of the baby zombie villager and adult. The baby spawns with no profession, but the adult spawns using my custom farmer profession texture layer.

Well, this is a bit different because this is actually a farmer profession texture and not the zombie villager with no profession... Sounds like a similar issue.

When a baby zombie villager is spawned via the egg it is spawned with no profession

Please close this....

Found related bugs...

[media]

MCPE-69072 Fire does not burn out

STILL AN ISSUE IN 1.11.1

Anyone looking into this issue???

Yeah, I had already posted about this issue with custom texture packs, even the new vanilla, causing the axe and sword to be misplaced.

https://bugs.mojang.com/browse/MCPE-42107

So is this fixed now??