Breaking various things yields different results.
Minecart (Plain): entity.MinecartRideable.nameMinecart w/ Chest: container.minecartMinecart w/ Furnace: entity.MinecartFurnace.nameMinecart w/ TNT: entity.MinecartTNT.nameMinecart w/ Hopper: container.minecart
All of these have the same id:"" tag, but their tag:{display:{name:""}} tag is screwed up. Crafting and placing and other things are not affected, so it seems to be purely graphical. (Minecarts don't stack, so that can't be screwed up.)
Hoppers flowing into other hoppers now overrides the "powered; I shouldn't accept items" thing... sounds like an easyish fix.
Can confirm in 51b.This breaks sorting systems! Oh noes!
Breaking various things yields different results.
Minecart (Plain): entity.MinecartRideable.name
Minecart w/ Chest: container.minecart
Minecart w/ Furnace: entity.MinecartFurnace.name
Minecart w/ TNT: entity.MinecartTNT.name
Minecart w/ Hopper: container.minecart
All of these have the same id:"" tag, but their tag:{display:{name:""}} tag is screwed up. Crafting and placing and other things are not affected, so it seems to be purely graphical. (Minecarts don't stack, so that can't be screwed up.)