I set up a 15w51b server and client. All the players are putting intense lag on the ticks even though we are just walking in survival. The Server has 1.5G of Ram and Is extremely powerful.
Maybe Ram management and packet switching fixes would be great
I believe this is the same thing:
[19:50:11 WARN]: GlitchedPixels is sending move packets too frequently (7 packets since last tick)
[19:50:11 WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2049ms behind, skipping 40 tick(s)
[19:50:12 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:16 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:18 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:30 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:30 WARN]: GlitchedPixels is sending move packets too frequently (7 packets since last tick)
[19:50:33 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:35 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:35 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
perhaps we could do a better job of packet switching on the ping.