mojira.dev

Lily Camellias Loveheart

Assigned

No issues.

Reported

MC-276746 Splash and Lingering Potions don't pass on all the parameters when applying effects to entities Duplicate MC-249329 Normal deepslate can't be crafted into any of the deepslate blocks. Duplicate MC-210068 JVM crashes if streaming Minecraft on Discord on a dedicated server Duplicate MC-164715 When large quantities of blocks are pushed by a piston at once, the rendering system breaks Awaiting Response MC-164630 Honey blocks don't pull entities downward when pulled by a piston Duplicate MC-164476 Redstone Dust causes a ton of block updates when being unpowered Duplicate MC-163521 When fire is extinguished by breaking the block it's on, it makes the wool breaking sound Duplicate MC-147115 Armour enchant effects don't stack Cannot Reproduce MC-145670 Villager XP bar extends outside the GUI Fixed MC-141885 Game crashed when firing a firework rocket at the feet of an entity Fixed MC-137671 Mooshrooms Can't Be Sheered By a Dispenser With Sheers Duplicate MC-137654 Firework Rockets Fired From Crossbows Fire Above Crosshair When Jumping Fixed MC-137647 Firework Rockets Fired From Crossbow Slide Across The Ground Fixed MC-137643 Firework Rockets Fired From Crossbows Fire Below Crosshair Confirmed MC-128577 Buried treasure not showing up on map properly in multi-player Duplicate

Comments

It's not something you'd notice in vanilla, no. There's no instances that I'm aware of in vanilla where there's supposed to be no particle effects at all while also still having the icon on the HUD be visible.

It's still likely unintended given the drinkable potions don't have this issue. It's only splash and lingering potions.

This is what all bug reports should look like. Thank you o7

As far as I can tell, this is intentional. They explicitly treat rails as impervious to explosions when they go boom so long as they're on them.

Also, apparently was confirmed a feature (was just sent this): https://twitter.com/Dinnerbone/status/291212723755307009

It can:

[media]

 

Edit: aaand it didn't upload. I'll compress it so it can be uploaded, as it won't let me attach new files with the edited comment.

Edit 2: Fixed

Yeah, I'm pretty sure the constant gravity applied server-side to entities doesn't get applied to players in creative mode, and that's why it works fine for them. I think the firework rockets just need to not account for player movement, for best results in game.

Still in snapshot 19w07a. I think I know what the issue is, though! It's the constant gravity that affects all entities in the world. It's not noticed with entities like arrows and snowballs because they have an arc, but it's seen with the firework rocket because it just goes straight.

 

I hope this helps you, Cory!

I mean, it's sort of fixed. I'm kinda happy with what it is now. Slides across the ground still, so players can fire it into weird spots, but if it hits an entity, it explodes on them.

 

Would be nice if it dealt more damage, but that's more a feature request, not a bug.

I agree, option B would be quite nice.

Well, I did say that it could be putting the player's vertical velocity into the rocket. Strangely, I wasn't able to replicate this with arrows, though, so I think it's a rocket only issue.

Except I tested. I walked 20 blocks back, aimed at the block directly in front of me, the degree for looking up and down being 0.0, so when I jumped, it should've hit the 3rd block from the ground. Instead, it hit the 7th and 8th most frequently.

Problem is, they don't do anything when they collide with other entities. They just pass through them.

Ah, I thought it was a bug. Sorry ^^;