For those saying "but it's not part of world generation, it's part of fossil generation!", that is just a semantic excuse, that fact that it's part of the fossil generation doesn't change anything: ore bellow Y=0 should be deepslate.
One of these solution should "fix" this:
coal ore need a deepslate variant when the fossil is bellow Y=0
fossil need to stop generating bellow Y=0 completely
fossil generating bellow Y=0 don't have any coal
fossil generating bellow Y=0 have full coal blocks instead of coal ore
There is no reason for keeping fossil bellow Y=0 with stone coal ore, it,s just an oversight the dev forgot about that's all and I'm sure they will fix it in future snapshot for coherence and aesthetics.
Jay, just look at comments here, plenty of desktops are affected too. In fact I have 2 desktops, running completely different hardware, and both of them are affected.
At this point I just gave up on bedrock, it's such a buggy mess, stick to java for a better experience.
still happening on 1.16.201 , this is really frustrating. It is really unprofessional and disrespectful of Mojang to release a new version with know bug of this magnitude. Especially on Bedrock where there is no easy way to play an earlier version.
I don't think it was a dupplicate of MC-206682, the problem seems different.
But it does react differently in 20w49a, now all the pieces can be placed floating with /fill command, which I think is fine, now all the piece have the same behavior.
So either way, it's fixed now.
The update should never have been release knowing this bug was in it. It makes the game unplayable, literally. Turning off vsync does help, but controls are still laggy and image does quirky thing now and then.
Nvidia Geforce GT 1030
You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.
they could be related, but his description is not exact from my testing. You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.
bug is still in 20w48a.
End rod should be used as an example of what holding it right should look like.
I confirm, it's fixed now.
snapshot notes only refer to "stalactite", so it should work with all lengths. I think this is a valid bug
someone had the same glitch or very similar and posted a video here:
You can see the dog looking normal at first.
when a sheep is placed next to him, he becomes red and angry (but still sitting)
when the player commands the dog to walk, the dog attacks the sheep.
I was not able to reproduce this. tested different animal with fist, sword, etc.
tested:
chests (works),
hoppers (works)
loom (doesn't work)
tested more blocks
Patch notes are confusing, it says:
Clusters have 4 growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
This clearly says that bud are stages of clusters and the largest stage is simply called "cluster"
Clusters can be Silk Touched at any stage
If only the last stage is supposed to be silk touched, this is very confusing the talk about "any stage".
Le lag is worst then ever before in 1.16.200 for me.. unless I decrease the render distance to 8 chunks. With 8 chunks the input lag is almost completely gone, but this sucks because I used to be able to play at 18 chunks perfectly fine on this exact same computer, but now even 10 chunks is too big and creates tons of lag.