mojira.dev

Limbo Neuf

Assigned

No issues.

Reported

MCPE-176515 Woodland mansion not generating all the way to the bottom Duplicate MC-257356 Shulker boxes do not break item frames placed on its side faces when opened Confirmed MC-218628 Glow berry can generate inside geodes in the lush cave biome Works As Intended MC-217012 coal generating bellow Y=0 is still in stone Duplicate MC-206689 floating pointed dripstone top Fixed MC-206640 stalagmites sometimes have no fall damage at all Duplicate MC-206593 stalactite don't fill cauldron when it's bigger than 1 block Duplicate MC-206588 Blocks dripstone can be attached to are inconsistent Fixed MC-205513 Any item can be placed in the netherite ingot slot on smithing table Duplicate MC-205455 Bundles cannot pick up items in certain slots Fixed MC-205454 Bundles can be used to duplicate items in the crafting grid Fixed MC-205303 incorrect walking speed in powdered snow on some blocks Duplicate MCPE-105300 Wolf's skin is changed to the color of its collar when tamed the second it becomes aggressive towards a mob Awaiting Response MC-203912 Bell activated via redstone generated by copper rod don't make sound Awaiting Response

Comments

Le lag is worst then ever before in 1.16.200 for me.. unless I decrease the render distance to 8 chunks. With 8 chunks the input lag is almost completely gone, but this sucks because I used to be able to play at 18 chunks perfectly fine on this exact same computer, but now even 10 chunks is too big and creates tons of lag.

For those saying "but it's not part of world generation, it's part of fossil generation!", that is just a semantic excuse, that fact that it's part of the fossil generation doesn't change anything: ore bellow Y=0 should be deepslate.

One of these solution should "fix" this:

  • coal ore need a deepslate variant when the fossil is bellow Y=0

  • fossil need to stop generating bellow Y=0 completely

  • fossil generating bellow Y=0 don't have any coal

  • fossil generating bellow Y=0 have full coal blocks instead of coal ore

There is no reason for keeping fossil bellow Y=0 with stone coal ore, it,s just an oversight the dev forgot about that's all and I'm sure they will fix it in future snapshot for coherence and aesthetics.

Jay, just look at comments here, plenty of desktops are affected too. In fact I have 2 desktops, running completely different hardware, and both of them are affected.

At this point I just gave up on bedrock, it's such a buggy mess, stick to java for a better experience.

still happening on 1.16.201 , this is really frustrating. It is really unprofessional and disrespectful of Mojang to release a new version with know bug of this magnitude. Especially on Bedrock where there is no easy way to play an earlier version.

I don't think it was a dupplicate of MC-206682, the problem seems different.

But it does react differently in 20w49a, now all the pieces can be placed floating with /fill command, which I think is fine, now all the piece have the same behavior.

So either way, it's fixed now.

The update should never have been release knowing this bug was in it. It makes the game unplayable, literally. Turning off vsync does help, but controls are still laggy and image does quirky thing now and then.

Nvidia Geforce GT 1030

You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.

they could be related, but his description is not exact from my testing. You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.

bug is still in 20w48a.

End rod should be used as an example of what holding it right should look like.

I confirm, it's fixed now.

snapshot notes only refer to "stalactite", so it should work with all lengths. I think this is a valid bug

someone had the same glitch or very similar and posted a video here:

https://www.reddit.com/r/Minecraft/comments/jr28lb/i_just_tamed_this_dog_when_it_was_killing_a_sheep/

You can see the dog looking normal at first.
when a sheep is placed next to him, he becomes red and angry (but still sitting)
when the player commands the dog to walk, the dog attacks the sheep.

I was not able to reproduce this. tested different animal with fist, sword, etc.

tested:

  • chests (works),

  • hoppers (works)

  • loom (doesn't work)

Patch notes are confusing, it says:

  • Clusters have 4 growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster

This clearly says that bud are stages of clusters and the largest stage is simply called "cluster"

  • Clusters can be Silk Touched at any stage

If only the last stage is supposed to be silk touched, this is very confusing the talk about "any stage".