Is fixed in 15w45a
This is annoying when trying to create an adventure map in a snowy biome. It messes up all my snowbanks.
Confirmed
Confirmed for 15w38b too
If you place a path of lilypad and spawn a villager and a zombie on it, the zombie will walk on the lilypad to kill the villager but the villager will not run away. Skeletons and creepers also walk on lily pad correctly, but not villagers.
The bug is really resolved. This is not a concern anymore. I just don't know how we are supposed to let the mods know the bug is resolved? Should I just leave a comment? Or should I put something in the description?
The key of the problem is the fact that the biome 8 and 9, respectively the hell and end biome, can't be selected in customized. So for the biome 8 and all the above, there is a difference of 2 between the real biome id and the id of the biome on the slider in customized. Some menu give the wrong id so when you either either; go to "Presets" and press "Use Presets "; or; exit the customized menu ("Done") than come back ("Customize"); the slider move forward of 2, changing the biome.
This part of the problem is still in 1.8.1.
@Phoenix Gutierrez
I did try in a superflat world.
But, my computer works on windows 7.
Cannot confirm. Maybe there is something else to it? Or it was a random isolated bug...
This bug also allow to stack 7 snow layer "blocks" on top of one another. The snowman must place the first snow layer of each "block".
The ghost of a chest inside the ghost of a double chest.
It happens when you are aligned with one of the plane of the mushrooms on the mooshroom.
MC-62166 is an old bug of an older snapshot. I saw that bug and this one isn't the same. The snapshot I'm using is 14w30c, the newest one. This bug affects only chests as far as I know. The ghost chests don't disappear after a time. Only closing and reopening the world makes them disappear.
The player who breaks the chest don't see the ghost. But every player who saw the chest before it was destroyed and was far from it when it was destroyed can see the ghost.
Well, my Advanced OpenGL is off. And I see that problem all the time.
Same thing happens with doors too. When you open a door it appears closed but really is open.
A pretty annoying bug with glass planes. One wrong move and you are outside your house. And a little problematic when your house is not on ground level.
The bug affect every type of minecart exception made for the powered minecart who don't build up speed like the others.
Also, the minecart actually stop then go reverse because it's in an incline. If you make a minecart go super fast on horizontal rails then try to make it climb on an inclined rail (a normal one) you'll see it stop at the first rail then go slowly in the opposite direction.
I just tried it in 16w21b and didn't get a crash. But I did get a massive fps drop. (60 fps drops down to about 8 when looking at the air blocks) Maybe it relates to other fps drop caused by huge number of entities like MC-5169???