Hopefully this is fixed soon … together with the critical bug which leads the Minecraft Launcher to crash immediately after launch and an updated version for Apple Silicon…
Good news! This report now has a ADO-number "meaning the launcher developers are tracking the issue internally" (quoted from Helper markderickson on another bug report).
So this report seems to make progress! Keep writing comments though, so that the developers know that this is still a serious issue which needs fixing.
I think the Launcher is indeed broken for everyone. I don't think that it has something to do with the new M1 chips, but with macOS Monterey and its security features. (Although it is not a Monterey bug, the Launcher is just programmed "wrong".)
I suspect that the other Mac users who experience this issue a) don't want to create an account for the bug tracker, b) think that the issue will be resolved because this thread already exists or c) use another Launcher which is not affected by the bug.
Also, there are (were) 6 duplicate reports for this exact bug.
The new version of the Launcher (2.2.7956) does not fix the issue by the way. I installed it by downloading it on an Intel-Mac which is not on Monterey (which worked flawlessly) and copying the data to my main Mac.
The workaround still works, but normally opening the Launcher still crashes it…
I'm sure Mojang also knows that this is possible. If players can do this themselves with a little downloading and a terminal command, this shouldn't be too much work for them.
Maybe making the Minecraft Launcher Apple Silicon native is a little more work than just using an aarch64 version of Java, but this is also totally possible.
Nonetheless, I hope that there is an "official", out-of-the-box solution for this issue soon…
An addition: This report should include all Minecraft versions (or at least the newest version 1.17.1 and not just a snapshot), because 1.17 is not M1/ Apple silicon native either.
I don't understand it either… Apple is switching to a different architecture and Rosetta 2 won't exist forever…
There's an ARM Java-version and the dependencies of the launcher are Apple Silicon-ready as well, as far as I know.
Additionally, the launcher won't even open on the newest macOS version (you need to run a terminal command to avoid the auto-update of the launcher), soooooo … I would say, this is a pretty terrible situation for any Mac user playing Minecraft.
Apparently, if you block one of the sides of the portal in the overworld, the hoglins can't teleport. If you block the portal leaving one horizontal space, he teleports instantly, though.
I don’t think this is a bug. I’m pretty sure its caused by your portals not linking.
Sorry for your time
This is not a bug because the temple was lucky enough to have generated in lower areas that made it seem it was generated in water.
The temple generated in lower terrains as went in the temple to see that it is not an ocean biome
It is a default multiplayer world and the owner refuses to give me the seed
Hopefully this is fixed soon … together with the critical bug which leads the Minecraft Launcher to crash immediately after launch and an updated version for Apple Silicon…
Would be an amazing Christmas miracle!
I hope there is a "out of the box" solution soon… I don't want to install third party-launchers or mess with the code…
Please, Mojang!
Good news! This report now has a ADO-number "meaning the launcher developers are tracking the issue internally" (quoted from Helper markderickson on another bug report).
So this report seems to make progress! Keep writing comments though, so that the developers know that this is still a serious issue which needs fixing.
I think the Launcher is indeed broken for everyone. I don't think that it has something to do with the new M1 chips, but with macOS Monterey and its security features. (Although it is not a Monterey bug, the Launcher is just programmed "wrong".)
I suspect that the other Mac users who experience this issue a) don't want to create an account for the bug tracker, b) think that the issue will be resolved because this thread already exists or c) use another Launcher which is not affected by the bug.
Also, there are (were) 6 duplicate reports for this exact bug.
The new version of the Launcher (2.2.7956) does not fix the issue by the way. I installed it by downloading it on an Intel-Mac which is not on Monterey (which worked flawlessly) and copying the data to my main Mac.
The workaround still works, but normally opening the Launcher still crashes it…
I'm sure Mojang also knows that this is possible. If players can do this themselves with a little downloading and a terminal command, this shouldn't be too much work for them.
Maybe making the Minecraft Launcher Apple Silicon native is a little more work than just using an aarch64 version of Java, but this is also totally possible.
Nonetheless, I hope that there is an "official", out-of-the-box solution for this issue soon…
That would be great! And that doesn't sound like too much work since there is already an ARM version of Java for Mac.
I hope Mojang does this soon…
Also, the confirmation status is now "Community Consensus". Hope this speeds things up…
An addition: This report should include all Minecraft versions (or at least the newest version 1.17.1 and not just a snapshot), because 1.17 is not M1/ Apple silicon native either.
I don't understand it either… Apple is switching to a different architecture and Rosetta 2 won't exist forever…
There's an ARM Java-version and the dependencies of the launcher are Apple Silicon-ready as well, as far as I know.
Additionally, the launcher won't even open on the newest macOS version (you need to run a terminal command to avoid the auto-update of the launcher), soooooo … I would say, this is a pretty terrible situation for any Mac user playing Minecraft.
I have the same problem. Just downloaded Minecraft on macOS Monterey and the Launcher opens for the fraction of a second and then crashes instantly.
The proposed solutions here don't work for me, because there's no Minecraft-folder on my computer (fresh installation of the game).
Please fix this issue, Mojang …
Apparently, if you block one of the sides of the portal in the overworld, the hoglins can't teleport. If you block the portal leaving one horizontal space, he teleports instantly, though.
Yeah, I would think of it as a feature that shows how villagers and witches are related.