Hopefully this is fixed soon … together with the critical bug which leads the Minecraft Launcher to crash immediately after launch and an updated version for Apple Silicon…
I'm sure Mojang also knows that this is possible. If players can do this themselves with a little downloading and a terminal command, this shouldn't be too much work for them.
Maybe making the Minecraft Launcher Apple Silicon native is a little more work than just using an aarch64 version of Java, but this is also totally possible.
Nonetheless, I hope that there is an "official", out-of-the-box solution for this issue soon…
An addition: This report should include all Minecraft versions (or at least the newest version 1.17.1 and not just a snapshot), because 1.17 is not M1/ Apple silicon native either.
I don't understand it either… Apple is switching to a different architecture and Rosetta 2 won't exist forever…
There's an ARM Java-version and the dependencies of the launcher are Apple Silicon-ready as well, as far as I know.
Additionally, the launcher won't even open on the newest macOS version (you need to run a terminal command to avoid the auto-update of the launcher), soooooo … I would say, this is a pretty terrible situation for any Mac user playing Minecraft.
Apparently, if you block one of the sides of the portal in the overworld, the hoglins can't teleport. If you block the portal leaving one horizontal space, he teleports instantly, though.
You get infinite potion effects, but keep in mind to do this you need: A tipped arrow and there for a potion of that type, a crossbow with piercing that will eventually break, a way to generate health because you are shooting yourself to get the effect. The effect only lasts a short time also. It seems pretty balanced to me.
Why would it break the portal? They are entities and when you stand in a portal does it break. No, because entity's aren't blocks. Portals are on broken when the obsidian is removed or a liquid is dispensed into the portal block.
I don’t think this is a bug. I’m pretty sure its caused by your portals not linking.
Sorry for your time
This is not a bug because the temple was lucky enough to have generated in lower areas that made it seem it was generated in water.
The temple generated in lower terrains as went in the temple to see that it is not an ocean biome
It is a default multiplayer world and the owner refuses to give me the seed
Hopefully this is fixed soon … together with the critical bug which leads the Minecraft Launcher to crash immediately after launch and an updated version for Apple Silicon…
Would be an amazing Christmas miracle!
I hope there is a "out of the box" solution soon… I don't want to install third party-launchers or mess with the code…
Please, Mojang!
I'm sure Mojang also knows that this is possible. If players can do this themselves with a little downloading and a terminal command, this shouldn't be too much work for them.
Maybe making the Minecraft Launcher Apple Silicon native is a little more work than just using an aarch64 version of Java, but this is also totally possible.
Nonetheless, I hope that there is an "official", out-of-the-box solution for this issue soon…
That would be great! And that doesn't sound like too much work since there is already an ARM version of Java for Mac.
I hope Mojang does this soon…
Also, the confirmation status is now "Community Consensus". Hope this speeds things up…
An addition: This report should include all Minecraft versions (or at least the newest version 1.17.1 and not just a snapshot), because 1.17 is not M1/ Apple silicon native either.
I don't understand it either… Apple is switching to a different architecture and Rosetta 2 won't exist forever…
There's an ARM Java-version and the dependencies of the launcher are Apple Silicon-ready as well, as far as I know.
Additionally, the launcher won't even open on the newest macOS version (you need to run a terminal command to avoid the auto-update of the launcher), soooooo … I would say, this is a pretty terrible situation for any Mac user playing Minecraft.
Apparently, if you block one of the sides of the portal in the overworld, the hoglins can't teleport. If you block the portal leaving one horizontal space, he teleports instantly, though.
Yeah, I would think of it as a feature that shows how villagers and witches are related.
You get infinite potion effects, but keep in mind to do this you need: A tipped arrow and there for a potion of that type, a crossbow with piercing that will eventually break, a way to generate health because you are shooting yourself to get the effect. The effect only lasts a short time also. It seems pretty balanced to me.
Why would it break the portal? They are entities and when you stand in a portal does it break. No, because entity's aren't blocks. Portals are on broken when the obsidian is removed or a liquid is dispensed into the portal block.
I don't think this is really a bug. It is a decorative suggestion.
Could you leave a link to the world file?